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<blockquote data-quote="Swarmkeeper" data-source="post: 8556861" data-attributes="member: 6921763"><p>The party of three 4th level characters (a thief rogue, an illusionist wizard, and a moon druid) has just stealthily entered a merchant's office in the commercial district after hours via a back alley window, unseen/unheard by prying eyes/ears. The Captain of the Town Guard suspects this merchant of foul play but doesn't want to cause waves if she's wrong. So she's asked the party discretely break-in to gather information, leave no trace, and report back.</p><p></p><p>The goal here is for responses to include what each PC decides to do next and how the DM might resolve each of their actions with or without dice using the 5e rules.</p><p></p><p><em>DM: This wood paneled 15' x 15' office is bathed in the dim light of the moon coming through the window you just entered. Directly in front of you is a comfortably cushioned mahogany chair and directly in front of that is a mahogany desk with two drawers, both with key holes. The only door to the room is in the wall opposite the window. The door is wooden, reinforced with iron banding, has a coat hook, a keyhole, and a disengaged sturdy-looking bolt lock high up on the door frame. A large, framed map of the town hangs on the left wall. A large wooden shield is held in place by brackets on the right wall. An oval woven carpet covers the floor between the desk and door. A lumpy runner rug lies below the shield. Two unlit sconces flank the door and an unlit oil lamp sits on the desk. A pair of stained gloves, a shallow box of paperwork, a quill pen, and ink bottle sit upon the desk.</em></p><p><em></em></p><p><em>What do you do?</em></p><p></p><p>...</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8556861, member: 6921763"] The party of three 4th level characters (a thief rogue, an illusionist wizard, and a moon druid) has just stealthily entered a merchant's office in the commercial district after hours via a back alley window, unseen/unheard by prying eyes/ears. The Captain of the Town Guard suspects this merchant of foul play but doesn't want to cause waves if she's wrong. So she's asked the party discretely break-in to gather information, leave no trace, and report back. The goal here is for responses to include what each PC decides to do next and how the DM might resolve each of their actions with or without dice using the 5e rules. [I]DM: This wood paneled 15' x 15' office is bathed in the dim light of the moon coming through the window you just entered. Directly in front of you is a comfortably cushioned mahogany chair and directly in front of that is a mahogany desk with two drawers, both with key holes. The only door to the room is in the wall opposite the window. The door is wooden, reinforced with iron banding, has a coat hook, a keyhole, and a disengaged sturdy-looking bolt lock high up on the door frame. A large, framed map of the town hangs on the left wall. A large wooden shield is held in place by brackets on the right wall. An oval woven carpet covers the floor between the desk and door. A lumpy runner rug lies below the shield. Two unlit sconces flank the door and an unlit oil lamp sits on the desk. A pair of stained gloves, a shallow box of paperwork, a quill pen, and ink bottle sit upon the desk. What do you do?[/I] ... [/QUOTE]
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