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<blockquote data-quote="toucanbuzz" data-source="post: 8556869" data-attributes="member: 19270"><p>Does the merchant live above or around the Office?</p><p></p><p><strong>Rogue: </strong>"I'll search the floor first to see if it makes any noise. Then the desk for traps/locks, if I don't find any keys. I'll look behind the wall map next and then that shield."</p><p></p><p><strong>Wizard: </strong>"Did I remember to cast <em>Detect Magic</em> before we entered? If there's time, I'll do it as a ritual then sweep the room. Also, what's up with that shield? I don't want to touch it, but is the merchant a warrior, or is this thing decorative? Does it look like it's seen combat (dented, scratched)? Oh, are those gloves ink stained? Seems odd to be writing with gloves on and out of place for a merchant to keep a pair of dirty gloves lying around their workplace."</p><p></p><p><strong>Druid: </strong>"Once the rogue gives the all-clear, I'll carefully test the bolt lock on the door frame. If it doesn't make noise, I'll carefully slide it into place. Don't want anyone wandering in here. After that, did I remember <em>Detect Magic or Detect Poison? </em>I wouldn't put it past the merchant if they're hiding something to trap it."</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8556869, member: 19270"] Does the merchant live above or around the Office? [B]Rogue: [/B]"I'll search the floor first to see if it makes any noise. Then the desk for traps/locks, if I don't find any keys. I'll look behind the wall map next and then that shield." [B]Wizard: [/B]"Did I remember to cast [I]Detect Magic[/I] before we entered? If there's time, I'll do it as a ritual then sweep the room. Also, what's up with that shield? I don't want to touch it, but is the merchant a warrior, or is this thing decorative? Does it look like it's seen combat (dented, scratched)? Oh, are those gloves ink stained? Seems odd to be writing with gloves on and out of place for a merchant to keep a pair of dirty gloves lying around their workplace." [B]Druid: [/B]"Once the rogue gives the all-clear, I'll carefully test the bolt lock on the door frame. If it doesn't make noise, I'll carefully slide it into place. Don't want anyone wandering in here. After that, did I remember [I]Detect Magic or Detect Poison? [/I]I wouldn't put it past the merchant if they're hiding something to trap it." [/QUOTE]
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