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<blockquote data-quote="Iry" data-source="post: 8556952" data-attributes="member: 6777378"><p>Is this a pure hypothetical or an actual party? I had an exhaustive list of things pop into my head, from closing the bolt on the door to buy time if someone comes, to using the rolled up rug to hang over the window to block lantern light while everyone searches, measuring the size of the drawers once they are open to check for hidden compartments, examining the map for tiny holes or marks that might indicate pins or locations of interest to the merchant, etc.</p><p></p><p>But if this is an actual party, then personality, preference, and intelligence/wisdom levels will play a role in what decisions they might even think of. Also OOC time. A shorter game (3-4 hours) doesn't permit nearly as much investigation as a longer (5+) hour game, just because things need to keep moving. Also DM detail level, but you seem to be putting good detail into your descriptions with (I assume) some payout for paying attention to them.</p></blockquote><p></p>
[QUOTE="Iry, post: 8556952, member: 6777378"] Is this a pure hypothetical or an actual party? I had an exhaustive list of things pop into my head, from closing the bolt on the door to buy time if someone comes, to using the rolled up rug to hang over the window to block lantern light while everyone searches, measuring the size of the drawers once they are open to check for hidden compartments, examining the map for tiny holes or marks that might indicate pins or locations of interest to the merchant, etc. But if this is an actual party, then personality, preference, and intelligence/wisdom levels will play a role in what decisions they might even think of. Also OOC time. A shorter game (3-4 hours) doesn't permit nearly as much investigation as a longer (5+) hour game, just because things need to keep moving. Also DM detail level, but you seem to be putting good detail into your descriptions with (I assume) some payout for paying attention to them. [/QUOTE]
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