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<blockquote data-quote="touc" data-source="post: 8556959" data-attributes="member: 19270"><p>Hehe, it would probably piss the players off quite a bit to have all that flavor text and the room didn't have one mystery in it.</p><p></p><p></p><p>If I'm making this adventure up as I go...</p><p></p><p><strong>To the Rogue: </strong>The floor is well maintained and ground level. It doesn't squeak. You don't find any keys to the desk in the usual spots people put keys. Go ahead and roll Perception to see if your eyes caught anything else (whether there actually is something else; it's good habit to keep players guessing so they don't always assume when a d20 is rolled, <em>something </em>is always there). Hold off on the rest until everyone else does their thing.</p><p></p><p><strong>To the Wizard: </strong>I don't recall you saying you cast the spell as a ritual. You want to? Player says yes. DM rolls a d10 and nods. (You may be checking to see if anyone spots light, movement, noise...10 minutes is a lot of time to be casing a joint in town).</p><p></p><p><strong>To the Druid: </strong>The bolt slides into place, and you'll need to check your sheet for what spells you have prepared today. Druid opts to cast Detect Poison. Nothing. <em>Secretly, there is a contact poison on the brackets holding the shield, but they're blocked by the shield's 1" of metal. The shield is unused, as if brand new, and has a crest that is not heraldry for anyone or anything locally known to PCs. In this made-up scenario, the wall brackets can be held and rotated clockwise, opening a safe box in the wall containing whatever we need it to contain, perhaps a coded cipher that is no good without its partner. The stained gloves are used to safely rotate the bracket. Of course, this runs into the minutiae argument from a player that of course I wear gloves because I wear leather armor, so if going this route be prepared to ask what the PC is currently wearing on their arms, legs, and head to throw them off.</em></p></blockquote><p></p>
[QUOTE="touc, post: 8556959, member: 19270"] Hehe, it would probably piss the players off quite a bit to have all that flavor text and the room didn't have one mystery in it. If I'm making this adventure up as I go... [B]To the Rogue: [/B]The floor is well maintained and ground level. It doesn't squeak. You don't find any keys to the desk in the usual spots people put keys. Go ahead and roll Perception to see if your eyes caught anything else (whether there actually is something else; it's good habit to keep players guessing so they don't always assume when a d20 is rolled, [I]something [/I]is always there). Hold off on the rest until everyone else does their thing. [B]To the Wizard: [/B]I don't recall you saying you cast the spell as a ritual. You want to? Player says yes. DM rolls a d10 and nods. (You may be checking to see if anyone spots light, movement, noise...10 minutes is a lot of time to be casing a joint in town). [B]To the Druid: [/B]The bolt slides into place, and you'll need to check your sheet for what spells you have prepared today. Druid opts to cast Detect Poison. Nothing. [I]Secretly, there is a contact poison on the brackets holding the shield, but they're blocked by the shield's 1" of metal. The shield is unused, as if brand new, and has a crest that is not heraldry for anyone or anything locally known to PCs. In this made-up scenario, the wall brackets can be held and rotated clockwise, opening a safe box in the wall containing whatever we need it to contain, perhaps a coded cipher that is no good without its partner. The stained gloves are used to safely rotate the bracket. Of course, this runs into the minutiae argument from a player that of course I wear gloves because I wear leather armor, so if going this route be prepared to ask what the PC is currently wearing on their arms, legs, and head to throw them off.[/I] [/QUOTE]
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