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[Play Report] DMing for Middle/High Schoolers
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<blockquote data-quote="Rechan" data-source="post: 5767094" data-attributes="member: 54846"><p><strong>UPDATE</strong>: So far I've ran two sessions. The <a href="http://www.enworld.org/forum/general-rpg-discussion/316020-play-report-dming-middle-high-schoolers-5.html#post5823178" target="_blank">first play report is here</a> and <a href="http://www.enworld.org/forum/general-rpg-discussion/316020-play-report-dming-middle-high-schoolers-6.html#post5825898" target="_blank">here's the second play report</a>.</p><p></p><p>The local youth center is very receptive to me running a weekly D&D game there - a year or two ago, someone did the same thing over the summer. The program admits middle and high school kids - so roughly 10-18 year olds. (For the curious the program's site <a href="http://www.npyp.org/index.html" target="_blank">is here</a>.)</p><p></p><p>Thing is, what should I expect? And how do I handle kids (as opposed to adults)? What should I do differently, or ways to help given that I'm dealing with teens?* I know there are some resources out there (A few articles at <a href="http://dndkids.com/articles.php" target="_blank">DNDKids</a>) but not a whole lot. Not only that, but how to make the game the most fun/EXCITING for newbies?</p><p></p><p>I imagine that at first it might be like running a convention game (but I have no experience doing that either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Some kids may have experience (having played in the previous person's game), others may not. My general idea <em>at this time</em> is to just come in first with a bunch of pregens, run a session or two to see who likes it, and then help the interested ones make characters. </p><p></p><p>I'll take any advice I can get, right down to "When plotting that first game, do this, it will appeal to them more". </p><p></p><p>*One thing I know to do: avoid any Demon/Devil business. This is in a hippy New York college town, so there's less to fear of the D&D is Satan stuff, but even so I don't need a kid running home and telling his parents that he played a WARLOCK INFUSED WITH THE POWERS OF HELL.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5767094, member: 54846"] [B]UPDATE[/B]: So far I've ran two sessions. The [URL="http://www.enworld.org/forum/general-rpg-discussion/316020-play-report-dming-middle-high-schoolers-5.html#post5823178"]first play report is here[/URL] and [URL="http://www.enworld.org/forum/general-rpg-discussion/316020-play-report-dming-middle-high-schoolers-6.html#post5825898"]here's the second play report[/URL]. The local youth center is very receptive to me running a weekly D&D game there - a year or two ago, someone did the same thing over the summer. The program admits middle and high school kids - so roughly 10-18 year olds. (For the curious the program's site [URL="http://www.npyp.org/index.html"]is here[/URL].) Thing is, what should I expect? And how do I handle kids (as opposed to adults)? What should I do differently, or ways to help given that I'm dealing with teens?* I know there are some resources out there (A few articles at [URL="http://dndkids.com/articles.php"]DNDKids[/URL]) but not a whole lot. Not only that, but how to make the game the most fun/EXCITING for newbies? I imagine that at first it might be like running a convention game (but I have no experience doing that either :p). Some kids may have experience (having played in the previous person's game), others may not. My general idea [I]at this time[/I] is to just come in first with a bunch of pregens, run a session or two to see who likes it, and then help the interested ones make characters. I'll take any advice I can get, right down to "When plotting that first game, do this, it will appeal to them more". *One thing I know to do: avoid any Demon/Devil business. This is in a hippy New York college town, so there's less to fear of the D&D is Satan stuff, but even so I don't need a kid running home and telling his parents that he played a WARLOCK INFUSED WITH THE POWERS OF HELL. [/QUOTE]
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