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[Play Report] DMing for Middle/High Schoolers
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<blockquote data-quote="S'mon" data-source="post: 5768232" data-attributes="member: 463"><p>If they're 10-18, don't treat them like 5-year-olds. Don't patronise them. Think back to what you were like at 10.</p><p></p><p>Run an adventure with plenty of choices - traditional dungeons do this naturally, with branching paths. Don't let the older or louder players dominate group decision making. Make sure everyone's voice is heard.</p><p></p><p>As Wyatt says (heh), don't make them Search for the Fun. Starting session 1 at the dungeon entrance is good. Also, make it pretty Epic right from the start, and as exciting as you can. IMO epic quest goals like the sword that can unite the kingdom are better than 'there's some treasure down there'. </p><p></p><p>After session 1, assess the group and their interests, and adapt accordingly. Eg if they are mostly 10-12 year old male butt-kickers, the campaign should be different than for a mixed-sex group that likes talking to unicorns and traipsing through fairy rings. But you will almost certainly have a variety of interests among your players, and should have a variety of encounters/experiences, likewise.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5768232, member: 463"] If they're 10-18, don't treat them like 5-year-olds. Don't patronise them. Think back to what you were like at 10. Run an adventure with plenty of choices - traditional dungeons do this naturally, with branching paths. Don't let the older or louder players dominate group decision making. Make sure everyone's voice is heard. As Wyatt says (heh), don't make them Search for the Fun. Starting session 1 at the dungeon entrance is good. Also, make it pretty Epic right from the start, and as exciting as you can. IMO epic quest goals like the sword that can unite the kingdom are better than 'there's some treasure down there'. After session 1, assess the group and their interests, and adapt accordingly. Eg if they are mostly 10-12 year old male butt-kickers, the campaign should be different than for a mixed-sex group that likes talking to unicorns and traipsing through fairy rings. But you will almost certainly have a variety of interests among your players, and should have a variety of encounters/experiences, likewise. [/QUOTE]
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