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[Play Report] DMing for Middle/High Schoolers
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<blockquote data-quote="Rechan" data-source="post: 5780183" data-attributes="member: 54846"><p>That's not a bad idea. When I get back home I'm going to take a look at <em>The Whispering Cairn</em> too; I know it's a very, very solid 1st level adventure. I likely won't use the adventure wholesale, but at the very least the lantern puzzle should be portable. </p><p></p><p>I actually own KotB. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I think KotB would be a little lengthy for a single session.</p><p></p><p>As it stands I'm just mining adventures for puzzles and neat little touches, to design those single-session jaunts. Once that's over, I'll give them an <em>actual</em> adventure with some plot, and hooks that are personal.</p><p></p><p>Thanks all for the suggestions so far.</p><p></p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=86605" target="_blank">buddhafrog</a></u> </p><p></p><p>Ha! Those are some good ideas. I was thinking of the Potion Fountain having random effects for whoever drank. And the things in the basement likely being some large scorpions. But a swarm might do it. </p><p></p><p>Although what I was considering for Session 2 was another small dungeon crawl - this time, a lone prospector working a nearby abandoned mine breaks through a tunnel - and something <em>eats his mule</em>. He comes into town to find someone to check it out (since he's too scared to investigate). The miner actually broke into a dwarven wizard's lab, one that had been sealed up after a cave in. The party would find what's left of the wizard and his attempts to escape (so summoned monsters and likely an undead wizard, along with crazy magic things).</p></blockquote><p></p>
[QUOTE="Rechan, post: 5780183, member: 54846"] That's not a bad idea. When I get back home I'm going to take a look at [I]The Whispering Cairn[/I] too; I know it's a very, very solid 1st level adventure. I likely won't use the adventure wholesale, but at the very least the lantern puzzle should be portable. I actually own KotB. :) But I think KotB would be a little lengthy for a single session. As it stands I'm just mining adventures for puzzles and neat little touches, to design those single-session jaunts. Once that's over, I'll give them an [I]actual[/I] adventure with some plot, and hooks that are personal. Thanks all for the suggestions so far. @[U][URL="http://www.enworld.org/forum/member.php?u=86605"]buddhafrog[/URL][/U] Ha! Those are some good ideas. I was thinking of the Potion Fountain having random effects for whoever drank. And the things in the basement likely being some large scorpions. But a swarm might do it. Although what I was considering for Session 2 was another small dungeon crawl - this time, a lone prospector working a nearby abandoned mine breaks through a tunnel - and something [I]eats his mule[/I]. He comes into town to find someone to check it out (since he's too scared to investigate). The miner actually broke into a dwarven wizard's lab, one that had been sealed up after a cave in. The party would find what's left of the wizard and his attempts to escape (so summoned monsters and likely an undead wizard, along with crazy magic things). [/QUOTE]
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