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[Play Report] DMing for Middle/High Schoolers
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<blockquote data-quote="Rechan" data-source="post: 5823178" data-attributes="member: 54846"><p>Sorry for the lateness of the play report. I played Sunday.</p><p></p><p>So 3 kids who signed up showed, and 1 just walked up, asked what we were doing, and decided to play. </p><p></p><p>I started the game with a very simple set of open-ended questions. "So there was a bar-fight last night. Who started it?" Two players raised their hands. I asked the other two, "What were you guys doing?" and they replied, "We watched." I asked the ones who started the fight, "So, who were you fighting?" And then asked the watchers, "So who won?" </p><p></p><p>It turns out that one PC fought with a random half-elf, and the other joined in to back him up. So I declared that because they got into a bar fight, and <em>lost</em>, they were given "guard duty". Which constituted standing out in the middle of the fields all night, watching the sheep, because something had been stealing them. </p><p></p><p>Enter the falling cow.</p><p></p><p>Both characters were asleep or daydreaming at the time of impact, so when they were asked "What happened?" one of the players declared, "A wizard did it! I Saw him floating this cow and bam!" </p><p></p><p>First the PCs bought some random stuff (daggers, for instance), and went and got alcohol (since one PC was hung over and needed some hair of the dog). Then the set out for the church. </p><p></p><p>When they reached the abandoned church, they split up. Two went through the front door, one went through a window, one went through a back door. When a PC fell through the floor and into a nest of giant beetles, the rogue who snuck through the window spent two rounds playing with a set-piece, rather than rush to help. </p><p></p><p>They opened every crate, cabinet, door, etc. I ran out of random junk descriptions for the crates contents; I'll have to correct this problem for the next adventure. </p><p></p><p>The big hit of the adventure was the random-effects generated by the holy water font filled with spilled potions and alchemical substances. After nearly everyone took a drink (one PC choked up a frog (that one player subsequently killed), another turned pink, a third shed light like a glow worm), the PCs scrounged for any sort of bottle they could use to take the stuff with them. They tried to sell them, but I said "When one of your customers experiences bright blue diarrhea, no one else is willing to buy your crazy juice".</p><p></p><p>When they encountered the dragon, they were very cautious. The dragon in turn was cautions, protective of its (tiny) hoard and didn't know how powerful these adventurers were, being quite young and cautious.. They talked to the dragon, and asked it nicely to stop eating animals. The dragon said "Pay me and I'll leave this place." So the players agreed to pay the dragon 100 gold for it to leave the area, and the dragon gave them two days to make the payment. (After they made the deal, they debated about attacking the dragon, with 2 for and 2 against). It was very entertaining when one player confronted the dragon with how skittish and cautious the dragon was being. "Are you weak? Why're you afraid of us?" Which almost started a fight.</p><p></p><p>The PCs left, tried to sell the crazyjuice, and then the player who got in the fight with the unnamed half-elf said, "I hunt down that half-elf guy and beat him up." He specified he pulled one of the guy's teeth out, and was about to kill him before another player stopped him. At that point, I had teh guy run away.</p><p></p><p>They had a lot of fun, but the session only lasted 2 hours, to which I felt bad about, as they were trying to weedle more play out of me. But I had anticipated they would fight the dragon, which would have been a solid 45 minutes. I assured that this next session would be much longer.</p><p></p><p>The adventure for this Sunday will involve the remnants of a wizard's lab that was sealed in a cavein, the wizard who starved to death is now an undead, and the craziness inside his lab. I've already dropped strong hints about this wizard (some of the stuff in the abandoned church belonged to him, as it was a renovated wizard's tower he "lost in a gambling bet"). Also that half-elf that the PCs beat up will return with some help, and ambush the PCs on their way back from this adventure.</p><p></p><p>Some general observations: </p><p>One player asked, "Does 4e have alignments?" "Yep." "Then I'm Neutral Evil!" This was the rogue PC, who was the most active of all, and who hunted down that half-elf.</p><p>One player (the newbie who just walked in) was pretty keen on stabbing anything and everything. </p><p>When I described the hexblade as "a guy who uses magic and stabs people in the face", I got two people interested in playing the hexblade, but <em>no one</em> used anything beyond a simple melee attack. </p><p>No surprise, videogames were these kids' biggest reference material. WHen I described Dragonborn, one said "oh, so like Argonians (from Skyrim)." Another named his character after a videogame character from a game I'd never heard of.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5823178, member: 54846"] Sorry for the lateness of the play report. I played Sunday. So 3 kids who signed up showed, and 1 just walked up, asked what we were doing, and decided to play. I started the game with a very simple set of open-ended questions. "So there was a bar-fight last night. Who started it?" Two players raised their hands. I asked the other two, "What were you guys doing?" and they replied, "We watched." I asked the ones who started the fight, "So, who were you fighting?" And then asked the watchers, "So who won?" It turns out that one PC fought with a random half-elf, and the other joined in to back him up. So I declared that because they got into a bar fight, and [I]lost[/I], they were given "guard duty". Which constituted standing out in the middle of the fields all night, watching the sheep, because something had been stealing them. Enter the falling cow. Both characters were asleep or daydreaming at the time of impact, so when they were asked "What happened?" one of the players declared, "A wizard did it! I Saw him floating this cow and bam!" First the PCs bought some random stuff (daggers, for instance), and went and got alcohol (since one PC was hung over and needed some hair of the dog). Then the set out for the church. When they reached the abandoned church, they split up. Two went through the front door, one went through a window, one went through a back door. When a PC fell through the floor and into a nest of giant beetles, the rogue who snuck through the window spent two rounds playing with a set-piece, rather than rush to help. They opened every crate, cabinet, door, etc. I ran out of random junk descriptions for the crates contents; I'll have to correct this problem for the next adventure. The big hit of the adventure was the random-effects generated by the holy water font filled with spilled potions and alchemical substances. After nearly everyone took a drink (one PC choked up a frog (that one player subsequently killed), another turned pink, a third shed light like a glow worm), the PCs scrounged for any sort of bottle they could use to take the stuff with them. They tried to sell them, but I said "When one of your customers experiences bright blue diarrhea, no one else is willing to buy your crazy juice". When they encountered the dragon, they were very cautious. The dragon in turn was cautions, protective of its (tiny) hoard and didn't know how powerful these adventurers were, being quite young and cautious.. They talked to the dragon, and asked it nicely to stop eating animals. The dragon said "Pay me and I'll leave this place." So the players agreed to pay the dragon 100 gold for it to leave the area, and the dragon gave them two days to make the payment. (After they made the deal, they debated about attacking the dragon, with 2 for and 2 against). It was very entertaining when one player confronted the dragon with how skittish and cautious the dragon was being. "Are you weak? Why're you afraid of us?" Which almost started a fight. The PCs left, tried to sell the crazyjuice, and then the player who got in the fight with the unnamed half-elf said, "I hunt down that half-elf guy and beat him up." He specified he pulled one of the guy's teeth out, and was about to kill him before another player stopped him. At that point, I had teh guy run away. They had a lot of fun, but the session only lasted 2 hours, to which I felt bad about, as they were trying to weedle more play out of me. But I had anticipated they would fight the dragon, which would have been a solid 45 minutes. I assured that this next session would be much longer. The adventure for this Sunday will involve the remnants of a wizard's lab that was sealed in a cavein, the wizard who starved to death is now an undead, and the craziness inside his lab. I've already dropped strong hints about this wizard (some of the stuff in the abandoned church belonged to him, as it was a renovated wizard's tower he "lost in a gambling bet"). Also that half-elf that the PCs beat up will return with some help, and ambush the PCs on their way back from this adventure. Some general observations: One player asked, "Does 4e have alignments?" "Yep." "Then I'm Neutral Evil!" This was the rogue PC, who was the most active of all, and who hunted down that half-elf. One player (the newbie who just walked in) was pretty keen on stabbing anything and everything. When I described the hexblade as "a guy who uses magic and stabs people in the face", I got two people interested in playing the hexblade, but [I]no one[/I] used anything beyond a simple melee attack. No surprise, videogames were these kids' biggest reference material. WHen I described Dragonborn, one said "oh, so like Argonians (from Skyrim)." Another named his character after a videogame character from a game I'd never heard of. [/QUOTE]
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