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Play report (Extinction Curse spoilers)
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<blockquote data-quote="CapnZapp" data-source="post: 7914540" data-attributes="member: 12731"><p>I'm not sure I like the implication; that the crutch that-is-hero-points is an essential part of the official AP experience. And "plenty" feels like an exaggeration either way, seeing that you would likely have only 2 hero points at that stage (maybe five hours into the session). And that's assuming the player hasn't spent them already!</p><p></p><p>In contrast, my analysis is simple - the hazard is quite deadly against a level 1 party when it wins initiative. </p><p></p><p>(But that assumes "fair" combat - had the party scout not rolled poorly on Perception, they might have won automatically; if given a chance to come up with a cunning plan to destroy the pods from a distance.)</p><p></p><p>My point isn't that PF2 is unfair.</p><p></p><p>Just hard. Much MUCH harder than 5E <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7914540, member: 12731"] I'm not sure I like the implication; that the crutch that-is-hero-points is an essential part of the official AP experience. And "plenty" feels like an exaggeration either way, seeing that you would likely have only 2 hero points at that stage (maybe five hours into the session). And that's assuming the player hasn't spent them already! In contrast, my analysis is simple - the hazard is quite deadly against a level 1 party when it wins initiative. (But that assumes "fair" combat - had the party scout not rolled poorly on Perception, they might have won automatically; if given a chance to come up with a cunning plan to destroy the pods from a distance.) My point isn't that PF2 is unfair. Just hard. Much MUCH harder than 5E :) [/QUOTE]
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