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<blockquote data-quote="Celtavian" data-source="post: 7996964" data-attributes="member: 5834"><p>I'm sure Dave2008 can challenge his players when we wants to. Heck, the PF1 system was way worse than 5E when it comes to weak monsters against the PCs. Main reason I found it more interesting is the monsters had a lot more options to build them including being full casters, summoning lots of helpful minions, and the like. 5E monsters were pretty simple and combat focused with an occasional spell here and there, but nothing you could really build a caster strategy around. I could spend the time to build them up, but with mechanics like concentration and limited magic the means to buff a monster against a PC group was very weak. In PF1 if I wanted to make a monster tough, you often supported it with a caster that buffed the enemy to the gills or used a lot of spells to manipulate the battlefield in useful and challenging ways. You could really only have one spell up per caster in 5E and enemy casters were even bigger weaklings in 5E than they are in PF2. In PF2 the incapacitation mechanic really hurts PF2 casters, in 5E the concentration mechanic took the air out of caster enemies big time. I've been playing these games for so long, if I don't have some complex options for strategizing I get pretty bored.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7996964, member: 5834"] I'm sure Dave2008 can challenge his players when we wants to. Heck, the PF1 system was way worse than 5E when it comes to weak monsters against the PCs. Main reason I found it more interesting is the monsters had a lot more options to build them including being full casters, summoning lots of helpful minions, and the like. 5E monsters were pretty simple and combat focused with an occasional spell here and there, but nothing you could really build a caster strategy around. I could spend the time to build them up, but with mechanics like concentration and limited magic the means to buff a monster against a PC group was very weak. In PF1 if I wanted to make a monster tough, you often supported it with a caster that buffed the enemy to the gills or used a lot of spells to manipulate the battlefield in useful and challenging ways. You could really only have one spell up per caster in 5E and enemy casters were even bigger weaklings in 5E than they are in PF2. In PF2 the incapacitation mechanic really hurts PF2 casters, in 5E the concentration mechanic took the air out of caster enemies big time. I've been playing these games for so long, if I don't have some complex options for strategizing I get pretty bored. [/QUOTE]
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