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<blockquote data-quote="Celtavian" data-source="post: 7997299" data-attributes="member: 5834"><p>Interesting view. We will see if it goes that way in time. It really comes down to how many old PF1 players buy into PF2 and whether 5E players eventually want more crunch in their game. If 5E never moves out of the very basic game they've made, then PF2 may well be there for those looking for a good mix of balance and crunch. What PF2 lacks is the brand name. D&D finally went mainstream with celebrities playing D&D and the wildly popular Critical Role really taking 5E to a much wider audience. It really helped build up 5E D&D in a way I've never seen. That is what PF2 needs is some popular group to take up their game and sell to a wider audience. The biggest coup of 5E is not their game, but their marketing. No one has ever marketed D&D as well as D&D marketed 5E. They got real lucky with Matt Mercer and his crew taking up 5E to make the game seem cool for everyone, guys and girls including mainstream celebrities.</p><p></p><p>I can't say as I agree about magic items. I felt 5E magic items were about on par with PF2. I'm not sure what 5E magic items do that you see as vastly better than PF2 magic items. I thought the Cloak and Boots of Elevenkind was very reminiscent of what a cloak and boots of elvenkind can do. The Cape of the Mountebank is quite cool. Ring of Lies is pretty neat and useful. Dragonslayer Shield fits what it is supposed to do. The magic items in the various APs seem cool. Have you read some of the magic items in Age of Ashes? They are quite nifty.</p><p></p><p>I like that they made crafting magic items very useful including some very nice alchemical items you can craft without being an alchemist like goldenmist elixir or the various poisons and healing elixirs.</p><p></p><p>Can you perhaps specify an exact magical item comparison so I can understand the difference between a 5E item and a PF2 item? So far my players like PF2 items. They like that they changed magic weapons from a flat bonus to damage and hit to the potency and striking runes. They like how holy items tend to do more damage against fiends. Really makes it seem like a holy sword. They also like you can cast a spell from a magic item and not have it take your concentration slot like 5E. There seems to be a lot more variability, strategy, and usefulness with PF2 items.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7997299, member: 5834"] Interesting view. We will see if it goes that way in time. It really comes down to how many old PF1 players buy into PF2 and whether 5E players eventually want more crunch in their game. If 5E never moves out of the very basic game they've made, then PF2 may well be there for those looking for a good mix of balance and crunch. What PF2 lacks is the brand name. D&D finally went mainstream with celebrities playing D&D and the wildly popular Critical Role really taking 5E to a much wider audience. It really helped build up 5E D&D in a way I've never seen. That is what PF2 needs is some popular group to take up their game and sell to a wider audience. The biggest coup of 5E is not their game, but their marketing. No one has ever marketed D&D as well as D&D marketed 5E. They got real lucky with Matt Mercer and his crew taking up 5E to make the game seem cool for everyone, guys and girls including mainstream celebrities. I can't say as I agree about magic items. I felt 5E magic items were about on par with PF2. I'm not sure what 5E magic items do that you see as vastly better than PF2 magic items. I thought the Cloak and Boots of Elevenkind was very reminiscent of what a cloak and boots of elvenkind can do. The Cape of the Mountebank is quite cool. Ring of Lies is pretty neat and useful. Dragonslayer Shield fits what it is supposed to do. The magic items in the various APs seem cool. Have you read some of the magic items in Age of Ashes? They are quite nifty. I like that they made crafting magic items very useful including some very nice alchemical items you can craft without being an alchemist like goldenmist elixir or the various poisons and healing elixirs. Can you perhaps specify an exact magical item comparison so I can understand the difference between a 5E item and a PF2 item? So far my players like PF2 items. They like that they changed magic weapons from a flat bonus to damage and hit to the potency and striking runes. They like how holy items tend to do more damage against fiends. Really makes it seem like a holy sword. They also like you can cast a spell from a magic item and not have it take your concentration slot like 5E. There seems to be a lot more variability, strategy, and usefulness with PF2 items. [/QUOTE]
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