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<blockquote data-quote="imars" data-source="post: 6678781" data-attributes="member: 6704753"><p>Oh, yes. Most definitely we will continue playing. My players (all 40+) are having fun with this, more so than we had with the Council of Thieves campaign that I ran. That went almost exactly two years. I am hoping that we will be able to move more quickly through the other books, but if we don't I hope we finish before we retire.</p><p></p><p><strong>SPOILER</strong></p><p></p><p>Since I have you on this thread. One of the things that gave me trouble were the difference between the individual books and the Act I book. Specifically, Lorcan Kell's conditions for releasing Dr. von Recklinghausen changed. I had been working from the individual book at the time I GM'ed that section. The motivation provided in the Act I compilation is much better.</p><p></p><p>I also left out the fight with Cillian Creed at the end. Our evening was winding down, and I had not expected them to leave behind two guards. Rather than figure something out at the time, I just had the guards barely survive the fight and kill off Creed and his helpers. </p><p></p><p>One of the finest moment in the game was when the heroes came down from Cauldron Hill and caught a cab to Heward Sechim's factory. They struck up a conversation with the cabbie, named Albert Ecclestone. When they catch the two half-dragon arsonist brothers and they reveal that the Ecclestone brings them their messages, their jaws just dropped. "Arggh! We could have had him!"</p><p></p><p>Actually I have one question for you. Book one states that the players can keep the golden icons. But this is probably something that the RHC would not approve of when the audit came about. Is that how you meant it to play out?</p></blockquote><p></p>
[QUOTE="imars, post: 6678781, member: 6704753"] Oh, yes. Most definitely we will continue playing. My players (all 40+) are having fun with this, more so than we had with the Council of Thieves campaign that I ran. That went almost exactly two years. I am hoping that we will be able to move more quickly through the other books, but if we don't I hope we finish before we retire. [B]SPOILER[/B] Since I have you on this thread. One of the things that gave me trouble were the difference between the individual books and the Act I book. Specifically, Lorcan Kell's conditions for releasing Dr. von Recklinghausen changed. I had been working from the individual book at the time I GM'ed that section. The motivation provided in the Act I compilation is much better. I also left out the fight with Cillian Creed at the end. Our evening was winding down, and I had not expected them to leave behind two guards. Rather than figure something out at the time, I just had the guards barely survive the fight and kill off Creed and his helpers. One of the finest moment in the game was when the heroes came down from Cauldron Hill and caught a cab to Heward Sechim's factory. They struck up a conversation with the cabbie, named Albert Ecclestone. When they catch the two half-dragon arsonist brothers and they reveal that the Ecclestone brings them their messages, their jaws just dropped. "Arggh! We could have had him!" Actually I have one question for you. Book one states that the players can keep the golden icons. But this is probably something that the RHC would not approve of when the audit came about. Is that how you meant it to play out? [/QUOTE]
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