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<blockquote data-quote="Autumnal" data-source="post: 9269092" data-attributes="member: 6671663"><p>Yup, it really is like learning another language and using it in routine conversation, social media, etc. That illuminates things that seldom or never come up with a single language - what’s easy and quick or hard and slow to see, strengths and gaps in vocabulary, usage for addressing others with regard to age, status, all the rest. And on and on.</p><p></p><p>If tou’ve only played games with fixed attributes, it’s worth your while to play some with player-defined stats, or none. (A pet project of mine is to play some early D&D, treating the abilities as Over the Edge traits to be customized in “what this ability means most to this character” terms.) likewise with the nature of randomizes, elements of player contributions to setting and events, nature and presence/absence of GM, and so on.</p><p></p><p>“We shall not cease from exploration</p><p>And the end of all our exploring</p><p>Will be to arrive where we started</p><p>And know the place for the first time.”</p><p>- T.S. Eliot, “Little Gidding”, Four Quartets</p><p></p><p>And it’s perfectly fine - very common, too - to return to what you were doing. But you’ve had a chance to see your game from new angles and to develop a fresh appreciation. </p><p></p><p>You may decide to move to other games for a while or the long haul, and that’s fine, too. It’s really <em>all</em> fine as long you make a good-faith effort to find what other games do and how they do it.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9269092, member: 6671663"] Yup, it really is like learning another language and using it in routine conversation, social media, etc. That illuminates things that seldom or never come up with a single language - what’s easy and quick or hard and slow to see, strengths and gaps in vocabulary, usage for addressing others with regard to age, status, all the rest. And on and on. If tou’ve only played games with fixed attributes, it’s worth your while to play some with player-defined stats, or none. (A pet project of mine is to play some early D&D, treating the abilities as Over the Edge traits to be customized in “what this ability means most to this character” terms.) likewise with the nature of randomizes, elements of player contributions to setting and events, nature and presence/absence of GM, and so on. “We shall not cease from exploration And the end of all our exploring Will be to arrive where we started And know the place for the first time.” - T.S. Eliot, “Little Gidding”, Four Quartets And it’s perfectly fine - very common, too - to return to what you were doing. But you’ve had a chance to see your game from new angles and to develop a fresh appreciation. You may decide to move to other games for a while or the long haul, and that’s fine, too. It’s really [I]all[/I] fine as long you make a good-faith effort to find what other games do and how they do it. [/QUOTE]
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