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<blockquote data-quote="kigmatzomat" data-source="post: 9274540" data-attributes="member: 9254"><p>Games I have tried other than my standard d20/shadowrun/earthdawn:</p><p></p><p>The Coyote & Crow system encourages multiple approaches overcome challenges which I like but it felt like a table-top version of a "quick time event" from a video game in the pre-made adventure. I need to revisit it to see if it was just the way those initial adventures presented things.</p><p></p><p>I always wanted the Deadlands playing card-based version to play better than it did but it wound up as fiddly as first edition Shadowrun.</p><p></p><p>Eclipse Phase is a wonderful setting but we've never found a percentile system we like. I'm real close to converting it back to Shadowrun or maybe Earthdawn. The setting can seriously make you question the nature of identity and personhood. And it can do a nice Call of Chtulu meets Terminator crossover.</p><p></p><p>Similarly Kult was so full of gooey horror tied to a mythology that poses strange moral questions, but again the mechanics were...meh.</p><p></p><p>I need to run Planet Mercenary and see how well our group does with a unit of semi-disposable characters.</p><p></p><p>I like the 3d6 Fuzion system used in Shards and that one edition of Champions, but it seems like no one else did.</p><p></p><p>I also need to dig out Black Magic, I have it from a kickstarter but forgot about it.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9274540, member: 9254"] Games I have tried other than my standard d20/shadowrun/earthdawn: The Coyote & Crow system encourages multiple approaches overcome challenges which I like but it felt like a table-top version of a "quick time event" from a video game in the pre-made adventure. I need to revisit it to see if it was just the way those initial adventures presented things. I always wanted the Deadlands playing card-based version to play better than it did but it wound up as fiddly as first edition Shadowrun. Eclipse Phase is a wonderful setting but we've never found a percentile system we like. I'm real close to converting it back to Shadowrun or maybe Earthdawn. The setting can seriously make you question the nature of identity and personhood. And it can do a nice Call of Chtulu meets Terminator crossover. Similarly Kult was so full of gooey horror tied to a mythology that poses strange moral questions, but again the mechanics were...meh. I need to run Planet Mercenary and see how well our group does with a unit of semi-disposable characters. I like the 3d6 Fuzion system used in Shards and that one edition of Champions, but it seems like no one else did. I also need to dig out Black Magic, I have it from a kickstarter but forgot about it. [/QUOTE]
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