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General Tabletop Discussion
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Playability of older edition modules in 3E
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<blockquote data-quote="Agamon" data-source="post: 1799272" data-attributes="member: 184"><p>My last campaign started with a translation of Return to the Keep on the Borderlands. I was going to do Keep on the Borderlands, but that just looked way too harsh if DMed properly (ie, the monsters don't just sit in their room waiting to be killed).</p><p></p><p>As it was, RttKotB was pretty brutal, too, but they managed to preservere with only a couple PCs dead. I changed things around a bit, the Temple's clerics were to Shar and Kiaransalee (it was set in the Silver Marches in FR), so some of the preists were drow and the necromancer used the Shadow Weave.</p><p></p><p>After that they moved onto the Slavers series, or I should say just Slave Pits of the Undercity. They did really well sneaking into the temple, but most of the fights in there are far more than 4th/5th level group can handle. They managed through a couple sessions before they're luck ran out and there was a TPK.</p><p></p><p>To sum up, I've come to the conclusion that older mods are too rough for 3E characters. In the future, if I try something like this again, I'll take the suggested level and raise it a couple levels to give the PCs a decent chance at getting through it.</p></blockquote><p></p>
[QUOTE="Agamon, post: 1799272, member: 184"] My last campaign started with a translation of Return to the Keep on the Borderlands. I was going to do Keep on the Borderlands, but that just looked way too harsh if DMed properly (ie, the monsters don't just sit in their room waiting to be killed). As it was, RttKotB was pretty brutal, too, but they managed to preservere with only a couple PCs dead. I changed things around a bit, the Temple's clerics were to Shar and Kiaransalee (it was set in the Silver Marches in FR), so some of the preists were drow and the necromancer used the Shadow Weave. After that they moved onto the Slavers series, or I should say just Slave Pits of the Undercity. They did really well sneaking into the temple, but most of the fights in there are far more than 4th/5th level group can handle. They managed through a couple sessions before they're luck ran out and there was a TPK. To sum up, I've come to the conclusion that older mods are too rough for 3E characters. In the future, if I try something like this again, I'll take the suggested level and raise it a couple levels to give the PCs a decent chance at getting through it. [/QUOTE]
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