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Playable Centaur race! Request for comments!
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<blockquote data-quote="77IM" data-source="post: 7339800" data-attributes="member: 12377"><p>I like it a lot. Here is some feedback:</p><p></p><p></p><p>First, do these guys wield normal medium-size weapons? I assume they do, because their traits don't say otherwise, and because wielding large weapons with double damage dice is insanely overpowered and surely nobody would suggest such a thing.</p><p></p><p><span style="font-size: 12px"><strong>Big Target</strong></span></p><p>I don't like this. In 5e, size is not directly correlated to AC. Material hardness (e.g. armor) has more impact on AC than size. I also think it's not important for game balance.</p><p></p><p><span style="font-size: 12px"><strong>Centaur Feat</strong></span></p><p>I don't like this either. I can understand why you did it, but feats are an optional subsystem and so it's poor form to include them in class traits.</p><p></p><p>It also seems very unnecessary. You don't see other races getting bonus feats. I get why you would want to give them the Charger feat for free, but I think a better approach is to create some centaur-specific feats they can take (in addition to feats like Charger or Sharpshooter or whatever, if that's what the player wants for their concept).</p><p></p><p><span style="font-size: 12px"><strong>Clumsy Athletes</strong></span></p><p>I like this, because of how straightforward it is, but I might incorporate the "clumsy" part into Equine Limitations.</p><p></p><p><span style="font-size: 12px"><strong>Conspicuousness</strong></span></p><p>I like the disadvantage here, but not the speed reduction; that seems too fiddly. I'd probably make this part of Equine Limitations too.</p><p></p><p><span style="font-size: 12px"><strong>Equine Limitations</strong></span></p><p>I'm not sure the swim speed reduction is appropriate. Are horses actually slow swimmers? Horses are very capable swimmers; I don't know how fast they go, but I'm guessing it's not super slow. At worst, I would reduce to 15 feet, same as a human.</p><p></p><p>I'd leave out the part about doorways: normal squeezing rules should cover that. Likewise, the bit about collapsing bridges seems like it should be a trait of the bridge to say how much weight it can support. And I'd drop the fiddly bits about armor and sinking; it's usually just not worth worrying about. These are heroic, strong centaurs who can swim in plate armor, dang it!</p><p></p><p>I do like how you give examples of things horses can't traverse, like climbing ladders and ropes. If you're going to mention collapsing bridges, that is the time to do it. I'd mention balance-beams, too, since that seems like a horse weak spot.</p><p></p><p><span style="font-size: 12px"><strong>Indignant Mounts</strong></span></p><p>I am not sure that this even needs to be stated. The normal rules for riding should cover this. Reduce your word count.</p><p></p><p><span style="font-size: 12px"><strong>Ability Score Increase</strong></span></p><p>Seems fine to me, and appropriate to a centaur.</p><p></p><p><span style="font-size: 12px"><strong>Age</strong></span></p><p>Wow! I did not know they lived for so long. Makes kinda sense, though. If it were me, I'd probably reduce it to 200 or 300 years or so, but I'm really not sure how long centaurs live in Faerûn.</p><p></p><p><span style="font-size: 12px"><strong>Alignment</strong></span></p><p>Sure, seems reasonable. Based on mythology, I always pictured centaurs leaning chaotic, but whatevs; the <em>Monster Manual</em> has them at neutral good, and your explanation makes sense.</p><p></p><p><span style="font-size: 12px"><strong>Armor Compatibility</strong></span></p><p>WAY too fiddly. I'd reduce this to "Armor sized for a centaur costs twice as much as normal. Magic armor must be resized before it fits on a centaur, for a cost equal to the base cost of a non-magical armor of the same type." or something similar. I might include this under Equine Limitations instead of making it it's own thing.</p><p></p><p><span style="font-size: 12px"><strong>Centaur Weapon Training</strong></span></p><p>Too many weapons. I think I'd limit to shortbow, longbow, spear, and pike. Really, you don't need centaurs running around with slashing polearms -- those are weapons of war. Centaurs are hunters who use their weapons to kill boars and stuff.</p><p> </p><p><span style="font-size: 12px"><strong>Fey Ancestry</strong></span></p><p>Seems fine, although I'm not sure every single fey-related creature needs this. For example, I don't think gnomes have it, and they're kinda feyish, right? The <em>Monster Manual</em> version lacks this, too.</p><p></p><p><span style="font-size: 12px"><strong>Languages</strong></span></p><p>Sure, that seems appropriate. Sylvan is pretty niche.</p><p></p><p><span style="font-size: 12px"><strong>Size</strong></span></p><p>Yup.</p><p></p><p><span style="font-size: 12px"><strong>Speech of Beast and Leaf</strong></span></p><p>Huh. I never really thought of centaurs this way. It seems pretty unnecessary. Maybe make it a feat centaurs can take or something. It's not especially powerful so if it's important to your particular variation of Faerûn it should be fine.</p><p></p><p><span style="font-size: 12px"><strong>Speed</strong></span></p><p>I like this. I especially like how you cover overland travel.</p><p></p><p><span style="font-size: 12px"><strong>Hooves</strong></span></p><p>I'd let the centaur make unarmed attacks with his hooves for 1d6 damage. The <em>Monster Manual</em> has it at 2d6 but that's MUCH too strong. A 1d6 natural attack is pretty safe because every single character class has proficiency with the quarterstaff (basically a STICK that deals 1d6 damage). A centaur feat could increase this to 2d6 and also give them a variation on the "Charge" ability from the <em>Monster Manual</em> for players who are interested in that sort of thing.</p></blockquote><p></p>
[QUOTE="77IM, post: 7339800, member: 12377"] I like it a lot. Here is some feedback: First, do these guys wield normal medium-size weapons? I assume they do, because their traits don't say otherwise, and because wielding large weapons with double damage dice is insanely overpowered and surely nobody would suggest such a thing. [SIZE=3][B]Big Target[/B][/SIZE] I don't like this. In 5e, size is not directly correlated to AC. Material hardness (e.g. armor) has more impact on AC than size. I also think it's not important for game balance. [SIZE=3][B]Centaur Feat[/B][/SIZE] I don't like this either. I can understand why you did it, but feats are an optional subsystem and so it's poor form to include them in class traits. It also seems very unnecessary. You don't see other races getting bonus feats. I get why you would want to give them the Charger feat for free, but I think a better approach is to create some centaur-specific feats they can take (in addition to feats like Charger or Sharpshooter or whatever, if that's what the player wants for their concept). [SIZE=3][B]Clumsy Athletes[/B][/SIZE] I like this, because of how straightforward it is, but I might incorporate the "clumsy" part into Equine Limitations. [SIZE=3][B]Conspicuousness[/B][/SIZE] I like the disadvantage here, but not the speed reduction; that seems too fiddly. I'd probably make this part of Equine Limitations too. [SIZE=3][B]Equine Limitations[/B][/SIZE] I'm not sure the swim speed reduction is appropriate. Are horses actually slow swimmers? Horses are very capable swimmers; I don't know how fast they go, but I'm guessing it's not super slow. At worst, I would reduce to 15 feet, same as a human. I'd leave out the part about doorways: normal squeezing rules should cover that. Likewise, the bit about collapsing bridges seems like it should be a trait of the bridge to say how much weight it can support. And I'd drop the fiddly bits about armor and sinking; it's usually just not worth worrying about. These are heroic, strong centaurs who can swim in plate armor, dang it! I do like how you give examples of things horses can't traverse, like climbing ladders and ropes. If you're going to mention collapsing bridges, that is the time to do it. I'd mention balance-beams, too, since that seems like a horse weak spot. [SIZE=3][B]Indignant Mounts[/B][/SIZE] I am not sure that this even needs to be stated. The normal rules for riding should cover this. Reduce your word count. [SIZE=3][B]Ability Score Increase[/B][/SIZE] Seems fine to me, and appropriate to a centaur. [SIZE=3][B]Age[/B][/SIZE] Wow! I did not know they lived for so long. Makes kinda sense, though. If it were me, I'd probably reduce it to 200 or 300 years or so, but I'm really not sure how long centaurs live in Faerûn. [SIZE=3][B]Alignment[/B][/SIZE] Sure, seems reasonable. Based on mythology, I always pictured centaurs leaning chaotic, but whatevs; the [I]Monster Manual[/I] has them at neutral good, and your explanation makes sense. [SIZE=3][B]Armor Compatibility[/B][/SIZE] WAY too fiddly. I'd reduce this to "Armor sized for a centaur costs twice as much as normal. Magic armor must be resized before it fits on a centaur, for a cost equal to the base cost of a non-magical armor of the same type." or something similar. I might include this under Equine Limitations instead of making it it's own thing. [SIZE=3][B]Centaur Weapon Training[/B][/SIZE] Too many weapons. I think I'd limit to shortbow, longbow, spear, and pike. Really, you don't need centaurs running around with slashing polearms -- those are weapons of war. Centaurs are hunters who use their weapons to kill boars and stuff. [SIZE=3][B]Fey Ancestry[/B][/SIZE] Seems fine, although I'm not sure every single fey-related creature needs this. For example, I don't think gnomes have it, and they're kinda feyish, right? The [I]Monster Manual[/I] version lacks this, too. [SIZE=3][B]Languages[/B][/SIZE] Sure, that seems appropriate. Sylvan is pretty niche. [SIZE=3][B]Size[/B][/SIZE] Yup. [SIZE=3][B]Speech of Beast and Leaf[/B][/SIZE] Huh. I never really thought of centaurs this way. It seems pretty unnecessary. Maybe make it a feat centaurs can take or something. It's not especially powerful so if it's important to your particular variation of Faerûn it should be fine. [SIZE=3][B]Speed[/B][/SIZE] I like this. I especially like how you cover overland travel. [SIZE=3][B]Hooves[/B][/SIZE] I'd let the centaur make unarmed attacks with his hooves for 1d6 damage. The [I]Monster Manual[/I] has it at 2d6 but that's MUCH too strong. A 1d6 natural attack is pretty safe because every single character class has proficiency with the quarterstaff (basically a STICK that deals 1d6 damage). A centaur feat could increase this to 2d6 and also give them a variation on the "Charge" ability from the [I]Monster Manual[/I] for players who are interested in that sort of thing. [/QUOTE]
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