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Playable Centaur race! Request for comments!
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<blockquote data-quote="77IM" data-source="post: 7340713" data-attributes="member: 12377"><p>If this is for your homebrew race, that's all fine. My comments are all from the perspective of what would make a good general-purpose race for use at most tables. Bonus feats for races are not the approach 5E took because it's a little too complex and puts a little too much power into the race selection.</p><p></p><p>Balance-wise, you've chosen some of the very best feats. I translate "player gets more excited" as "we all know this is slightly overpowered." Toughness feat is +2 HP per level <em>on top of</em> the racial Constitution bonus; the centaur <em>druid</em> will basically have as many hit points as a mountain dwarf <em>barbarian</em>.</p><p></p><p>Granted, the mountain dwarf is getting a ton of armor proficiencies, which would cost several feats on its own, and as you point out the variant human gets a bonus feat. So I think you're still in the neighborhood of "balanced" when considering the centaur's myriad drawbacks. And I'd still advocate removing the AC penalty, as the other penalties for size and shape are already bad.</p><p></p><p></p><p></p><p>PHB p.192. These are not obscure, secret rules buried in an appendix of the DMG.</p><p></p><p>That said, I think you are right that a "reminder" about common centaur scenarios is a good idea. I'd just advise that you make sure the rules you mention here line up with the official general-case rule.</p><p></p><p>You might want to mention the doorway problem in the entry for Large size. Most racial write-ups don't say much in their "Size" entry because there isn't much to say. But it seems like there is a lot for centaurs.</p><p></p><p></p><p>PHB p.198.</p><p></p><p>As with the above, I think it's fine to remind people about the rules for common scenarios, as long as it follows the general rules. However since there's no actual mechanical impact here it might be better to put this in the flavor-text than the class traits.</p><p></p><p></p><p>This reasoning makes sense to me.</p><p></p><p>I also find it weird that creatures like centaurs, harpies, doppelgängers and medusas are "monstrosities" but merfolk, thri-kreen, kuo-toa and lycanthropes are "humanoid" while off to the side we've got satyrs and dryads and pixies hanging out on the material plane being "fey." I guess I understand why they made it this way, but it seems confusing sometimes.</p><p></p><p></p><p></p><p>Another size-problem I just remembered: food and water consumption. It's probably worth mentioning that centaurs eat a lot more. And another size benefit: you can carry a lot more. Like a LOT more. I'd say both multipliers should be about 4x as much as a humanoid. Note that barding only weighs 2x regular armor, and the centaur's weapons are medium-sized, so the centaur PC should still have a lot of carrying capacity left over.</p><p></p><p>Also I think the listed weight slightly too much. Each doubling of creature size should increase weight by 8x. Based on human weight (114-270 lbs., by the book), this should put centaurs in the range of 900-2150 lbs. Googling "how much does a horse weigh" gives a range of 840-2200, which is pretty close to that. Now a centaur replaces the horse's head and neck (which is not very light) with a human upper torso. Let's call it half the weight of a human (57-135 lbs.) which gives us a final total of 897-2335 lbs. when added to Google's numbers. Rounding, I'd say 900-2300 lbs. for centaurs, which is significantly less than your initial specification.</p></blockquote><p></p>
[QUOTE="77IM, post: 7340713, member: 12377"] If this is for your homebrew race, that's all fine. My comments are all from the perspective of what would make a good general-purpose race for use at most tables. Bonus feats for races are not the approach 5E took because it's a little too complex and puts a little too much power into the race selection. Balance-wise, you've chosen some of the very best feats. I translate "player gets more excited" as "we all know this is slightly overpowered." Toughness feat is +2 HP per level [I]on top of[/I] the racial Constitution bonus; the centaur [I]druid[/I] will basically have as many hit points as a mountain dwarf [I]barbarian[/I]. Granted, the mountain dwarf is getting a ton of armor proficiencies, which would cost several feats on its own, and as you point out the variant human gets a bonus feat. So I think you're still in the neighborhood of "balanced" when considering the centaur's myriad drawbacks. And I'd still advocate removing the AC penalty, as the other penalties for size and shape are already bad. PHB p.192. These are not obscure, secret rules buried in an appendix of the DMG. That said, I think you are right that a "reminder" about common centaur scenarios is a good idea. I'd just advise that you make sure the rules you mention here line up with the official general-case rule. You might want to mention the doorway problem in the entry for Large size. Most racial write-ups don't say much in their "Size" entry because there isn't much to say. But it seems like there is a lot for centaurs. PHB p.198. As with the above, I think it's fine to remind people about the rules for common scenarios, as long as it follows the general rules. However since there's no actual mechanical impact here it might be better to put this in the flavor-text than the class traits. This reasoning makes sense to me. I also find it weird that creatures like centaurs, harpies, doppelgängers and medusas are "monstrosities" but merfolk, thri-kreen, kuo-toa and lycanthropes are "humanoid" while off to the side we've got satyrs and dryads and pixies hanging out on the material plane being "fey." I guess I understand why they made it this way, but it seems confusing sometimes. Another size-problem I just remembered: food and water consumption. It's probably worth mentioning that centaurs eat a lot more. And another size benefit: you can carry a lot more. Like a LOT more. I'd say both multipliers should be about 4x as much as a humanoid. Note that barding only weighs 2x regular armor, and the centaur's weapons are medium-sized, so the centaur PC should still have a lot of carrying capacity left over. Also I think the listed weight slightly too much. Each doubling of creature size should increase weight by 8x. Based on human weight (114-270 lbs., by the book), this should put centaurs in the range of 900-2150 lbs. Googling "how much does a horse weigh" gives a range of 840-2200, which is pretty close to that. Now a centaur replaces the horse's head and neck (which is not very light) with a human upper torso. Let's call it half the weight of a human (57-135 lbs.) which gives us a final total of 897-2335 lbs. when added to Google's numbers. Rounding, I'd say 900-2300 lbs. for centaurs, which is significantly less than your initial specification. [/QUOTE]
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