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Playable Centaur race! Request for comments!
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<blockquote data-quote="vej" data-source="post: 7340856" data-attributes="member: 6909926"><p>Here is the latest version. D&D Beyond said that the homebrew race couldn't be published because of copyright reason -- apparently just mentioning a feat that was published in a copyrighted work violates their policies. I may actually use the race variant option instead of feats to create a few archetypes instead based on things like toughness, polearm mastery and archery. It's ridiculous that that might <em>more</em> acceptable for copyright reasons but I shan't question it.</p><p></p><p>This is not yet the final version. The race now feels like it may be a little too strong, but I haven't written the section in the header text yet that helps players understand some of the limiting official rules for a character like this. I'm still trying to think of perhaps one more fair downside. I haven't added in the hoof strike yet because that feels like it would be even more unbalanced.</p><p></p><p>[HR][/HR]</p><p><span style="font-size: 26px"><strong>Centaur</strong></span></p><p></p><p>Descended from the fey inhabitants of the Feywild, centaurs are large, fearsome creatures with the lower-body of a powerful horse and a humanoid upper-body and mind. They are almost entirely nomadic, traveling great distances in a season. Within their communities they speak a dialect of Sylvan, but they have learned Common and Elvish through their love of bardic ballads and epic poetry in those languages collected throughout their herds' far-flung journeys across the face of Faerûn.</p><p></p><p>Centaurs are generally neutral good, and may tolerate peaceful interactions with other non-evil folk, but a threatened herd is a dangerous force of nature: keen with bows, spears, druidic magic, and an ability to easily outrun most other creatures, an armored centaur herd can rival the militaries of man.</p><p></p><p>For a centaur, leaving a herd means abandoning the security of one's clan and the centaur way of life. Such a sacrifice would be one the most difficult decisions a centaur could make. Amongst bipedal races, centaurs can sometimes be treated as non-persons, something very insulting to the innate dignity every centaur easily finds in their strong connection with nature.</p><p></p><p><span style="font-size: 22px">Centaur Traits</span></p><p></p><p>Your centaur character has the following racial traits.</p><p></p><p><span style="font-size: 18px">Centaur Feat</span></p><p></p><p>You gain one feat of your choice from the following options: Athlete, Charger, Durable, Polearm Master, Sharpshooter, Tough, or Magic Initiate (Druid-only).</p><p></p><p><span style="font-size: 18px">Clumsy Athletes</span></p><p></p><p>Because of their horse-like features, centaurs are not as nimble as a bipedal race, but they have the muscular conditioning to rival giant-kin. You have disadvantage on all Acrobatics checks but you are proficient in the Athletics skill.</p><p></p><p><span style="font-size: 18px">Equine Limitations</span></p><p></p><p>Centaurs cannot climb anything a horse could not such as a ladder, rope, or brick wall. Your swim speed is 15 feet.</p><p></p><p><span style="font-size: 18px">Ability Score Increase</span></p><p></p><p>Your Constitution score increases by 2 and your Strength score increases by 2.</p><p></p><p><span style="font-size: 18px">Age</span></p><p></p><p>As creatures related to the fey, centaurs have long lifespans. A centaur reaches adulthood around 30, and the oldest of them can live for 500 years.</p><p></p><p><span style="font-size: 18px">Alignment</span></p><p></p><p>As people who follow the rhythm of nature and see themselves as its caretakers, centaurs are typically neutral good. Evil centaurs are rare and are usually the sworn enemies of the rest of their kind.</p><p></p><p><span style="font-size: 18px">Armor Compatibility</span></p><p></p><p>Centaurs can wear armor designed for a horse with modification performed by a blacksmith. Any starting equipment has already had such modifications made or was initially designed for centaurs by the cultural craftsmen of a herd.</p><p></p><p>Centaurs cannot, however, wear lower-body armor designed for bipedal races. To calculate AC from armor, halve the AC for worn human-compatible armor and add it to the halved AC for worn horse-compatible armor (don't round until after adding the numbers together, then round down). Magical AC bonuses should only be added to the final number. Magical human-compatible lower body armor (such as boots) cannot resize to fit a centaur.</p><p></p><p>Donning armor without help takes 10 minutes and doffing takes 5 minutes. With help, normal times for the armor type apply.</p><p></p><p><span style="font-size: 18px">Centaur Weapon Training</span></p><p></p><p>You are proficient with the shortbow, longbow, spear, glaive, lance, pike, and halberd. These weapons cannot be larger than Medium size.</p><p></p><p><span style="font-size: 18px">Darkvision</span></p><p></p><p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p></p><p><span style="font-size: 18px">Fey Ancestry</span></p><p></p><p>You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p></p><p><span style="font-size: 18px">Languages</span></p><p></p><p>You can speak, read, and write Common, Sylvan, and Elvish.</p><p></p><p><span style="font-size: 18px">Natural Survivalist</span></p><p></p><p>Centaurs are instinctively most adapted to the wild. You gain proficiency in the Survival, Nature and Perception skills.</p><p></p><p><span style="font-size: 18px">Size</span></p><p></p><p>Centaurs are between 7 and 9 feet tall and weigh between 1,800 and 2,600 pounds. Your size is Large.</p><p></p><p><span style="font-size: 18px">Speech of Beast and Leaf</span></p><p></p><p>You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.</p><p></p><p><span style="font-size: 18px">Speed</span></p><p></p><p>Your base walking speed is 50 feet. When traveling long distances in a day, you can move at the same speed as a humanoid on horseback, unless you are moving stealthily, in which case the standard long distance humanoid stealth movement speed applies.</p></blockquote><p></p>
[QUOTE="vej, post: 7340856, member: 6909926"] Here is the latest version. D&D Beyond said that the homebrew race couldn't be published because of copyright reason -- apparently just mentioning a feat that was published in a copyrighted work violates their policies. I may actually use the race variant option instead of feats to create a few archetypes instead based on things like toughness, polearm mastery and archery. It's ridiculous that that might [I]more[/I] acceptable for copyright reasons but I shan't question it. This is not yet the final version. The race now feels like it may be a little too strong, but I haven't written the section in the header text yet that helps players understand some of the limiting official rules for a character like this. I'm still trying to think of perhaps one more fair downside. I haven't added in the hoof strike yet because that feels like it would be even more unbalanced. [HR][/HR] [SIZE=7][B]Centaur[/B][/SIZE] Descended from the fey inhabitants of the Feywild, centaurs are large, fearsome creatures with the lower-body of a powerful horse and a humanoid upper-body and mind. They are almost entirely nomadic, traveling great distances in a season. Within their communities they speak a dialect of Sylvan, but they have learned Common and Elvish through their love of bardic ballads and epic poetry in those languages collected throughout their herds' far-flung journeys across the face of Faerûn. Centaurs are generally neutral good, and may tolerate peaceful interactions with other non-evil folk, but a threatened herd is a dangerous force of nature: keen with bows, spears, druidic magic, and an ability to easily outrun most other creatures, an armored centaur herd can rival the militaries of man. For a centaur, leaving a herd means abandoning the security of one's clan and the centaur way of life. Such a sacrifice would be one the most difficult decisions a centaur could make. Amongst bipedal races, centaurs can sometimes be treated as non-persons, something very insulting to the innate dignity every centaur easily finds in their strong connection with nature. [SIZE=6]Centaur Traits[/SIZE] Your centaur character has the following racial traits. [SIZE=5]Centaur Feat[/SIZE] You gain one feat of your choice from the following options: Athlete, Charger, Durable, Polearm Master, Sharpshooter, Tough, or Magic Initiate (Druid-only). [SIZE=5]Clumsy Athletes[/SIZE] Because of their horse-like features, centaurs are not as nimble as a bipedal race, but they have the muscular conditioning to rival giant-kin. You have disadvantage on all Acrobatics checks but you are proficient in the Athletics skill. [SIZE=5]Equine Limitations[/SIZE] Centaurs cannot climb anything a horse could not such as a ladder, rope, or brick wall. Your swim speed is 15 feet. [SIZE=5]Ability Score Increase[/SIZE] Your Constitution score increases by 2 and your Strength score increases by 2. [SIZE=5]Age[/SIZE] As creatures related to the fey, centaurs have long lifespans. A centaur reaches adulthood around 30, and the oldest of them can live for 500 years. [SIZE=5]Alignment[/SIZE] As people who follow the rhythm of nature and see themselves as its caretakers, centaurs are typically neutral good. Evil centaurs are rare and are usually the sworn enemies of the rest of their kind. [SIZE=5]Armor Compatibility[/SIZE] Centaurs can wear armor designed for a horse with modification performed by a blacksmith. Any starting equipment has already had such modifications made or was initially designed for centaurs by the cultural craftsmen of a herd. Centaurs cannot, however, wear lower-body armor designed for bipedal races. To calculate AC from armor, halve the AC for worn human-compatible armor and add it to the halved AC for worn horse-compatible armor (don't round until after adding the numbers together, then round down). Magical AC bonuses should only be added to the final number. Magical human-compatible lower body armor (such as boots) cannot resize to fit a centaur. Donning armor without help takes 10 minutes and doffing takes 5 minutes. With help, normal times for the armor type apply. [SIZE=5]Centaur Weapon Training[/SIZE] You are proficient with the shortbow, longbow, spear, glaive, lance, pike, and halberd. These weapons cannot be larger than Medium size. [SIZE=5]Darkvision[/SIZE] Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. [SIZE=5]Fey Ancestry[/SIZE] You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [SIZE=5]Languages[/SIZE] You can speak, read, and write Common, Sylvan, and Elvish. [SIZE=5]Natural Survivalist[/SIZE] Centaurs are instinctively most adapted to the wild. You gain proficiency in the Survival, Nature and Perception skills. [SIZE=5]Size[/SIZE] Centaurs are between 7 and 9 feet tall and weigh between 1,800 and 2,600 pounds. Your size is Large. [SIZE=5]Speech of Beast and Leaf[/SIZE] You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them. [SIZE=5]Speed[/SIZE] Your base walking speed is 50 feet. When traveling long distances in a day, you can move at the same speed as a humanoid on horseback, unless you are moving stealthily, in which case the standard long distance humanoid stealth movement speed applies. [/QUOTE]
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