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Playable Centaur race! Request for comments!
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<blockquote data-quote="steeldragons" data-source="post: 7341980" data-attributes="member: 92511"><p>Glad some of the limitations are being put aside. I think part of the difficulty is your formatting/organization. It doesn't read like a 5e race.</p><p></p><p>Look at the PHB and put together your abilities and traits in a manner fitting to them...</p><p></p><p>BASE RACE</p><p>Fluffy Thing I: description description, but no mechanical elements.</p><p>Fluffy Thing II: description description, no mechanical elements.</p><p></p><p>Ability Increase:</p><p>Age:</p><p>Alignment:</p><p>Size:</p><p>Speed:</p><p>Senses [vision]:</p><p>Some Trait for all subraces:</p><p>Languages:</p><p>Subrace choices:</p><p></p><p>SUBRACES</p><p>Secondary Ability Increase</p><p>1-3 Further Traits</p><p></p><p>If not using Subraces (a la Half-Elves, Dragonborn, etc...) </p><p>Then as above Ability Increase-through-Senses/Vision...then,</p><p>Trait 1</p><p>Trait 2</p><p>[possibly] Trait 3</p><p>Languages</p><p></p><p>You need to be able to fit everything you want into those slots...if that means doubling some things up under an umbrella trait, that's fine. But it needs some tightening/structure.</p><p></p><p>My suggestions would be (mostly using what you've already done/clearly want included) something like...</p><p></p><p><strong><u><span style="font-size: 12px">Centaur</span></u></strong></p><p><strong><em>Ability Increase: </em></strong>+2 to Str., +1 to Con.</p><p><strong><em>Age:</em></strong> As creatures related to the fey, centaurs have long lifespans. A centaur reaches adulthood around 30, and the oldest of them can live for 500 years.</p><p><strong><em>Alignment:</em></strong> As people who follow the rhythm of nature and see themselves as its caretakers, centaurs are typically neutral good. Evil centaurs are rare and are usually the sworn enemies of the rest of their kind.</p><p><strong><em>Size: </em></strong>Centaurs are between 7 and 9 feet tall and weigh between 1,800 and 2,600 pounds. Your size is Large. As a large creature, "normal" (made for Medium)-sized Two-handed Weapons count as Versatile in your hands.</p><p><strong><em>Speed:</em></strong> Your base speed is 50'. When traveling long distances in a day, you can move at the same speed as a humanoid on horseback, unless you are moving stealthily, in which case the standard long distance humanoid stealth movement speed applies. </p><p><strong><em>Senses</em></strong> [vision]: Lowlight Vision 60'.</p><p></p><p><strong><em>Equine Form: </em></strong>Your special physique gives you the following limitations and benefits:</p><ul> <li data-xf-list-type="ul"><strong>Conspicuous:</strong> Due to general size and mass (of a powerful four-legged horse body), you have disadvantage to all Dexterity (Acrobatics) and Climbing checks. You are also disadvantaged on Dexterity (Stealth) or Hide rolls in any surroundings other than woodlands or dense vegetation (such as a thickets or fields of tall crops).</li> <li data-xf-list-type="ul"><strong>Charger:</strong> You deal double damage on a successful melee weapon attack if you have a minimum of 30' of run-up distance. Your Kicking attack does not receive this bonus (you can not charge and kick in the same attack).</li> <li data-xf-list-type="ul"><strong>Kicking:</strong> As a bonus action, you can make a kicking attack to a target directly (5') in front of you or directly (5') behind you. <em>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.</em></li> </ul><p></p><p><strong><em>Sylvan Nobility: </em></strong>You gain proficiency and have advantage with Intelligence (Nature) rolls. Also, you can speak with normal forest mammals and birds. You have advantage to any Charisma (Persuasion) interactions with them.</p><p></p><p><strong><em>Centaur Weapon Training: </em></strong>You are proficient with bows (short/long) and spears.</p><p></p><p><strong><em>Languages:</em></strong> Sylvan, Elfish, Common.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7341980, member: 92511"] Glad some of the limitations are being put aside. I think part of the difficulty is your formatting/organization. It doesn't read like a 5e race. Look at the PHB and put together your abilities and traits in a manner fitting to them... BASE RACE Fluffy Thing I: description description, but no mechanical elements. Fluffy Thing II: description description, no mechanical elements. Ability Increase: Age: Alignment: Size: Speed: Senses [vision]: Some Trait for all subraces: Languages: Subrace choices: SUBRACES Secondary Ability Increase 1-3 Further Traits If not using Subraces (a la Half-Elves, Dragonborn, etc...) Then as above Ability Increase-through-Senses/Vision...then, Trait 1 Trait 2 [possibly] Trait 3 Languages You need to be able to fit everything you want into those slots...if that means doubling some things up under an umbrella trait, that's fine. But it needs some tightening/structure. My suggestions would be (mostly using what you've already done/clearly want included) something like... [B][U][SIZE=3]Centaur[/SIZE][/U][/B] [B][I]Ability Increase: [/I][/B]+2 to Str., +1 to Con. [B][I]Age:[/I][/B] As creatures related to the fey, centaurs have long lifespans. A centaur reaches adulthood around 30, and the oldest of them can live for 500 years. [B][I]Alignment:[/I][/B] As people who follow the rhythm of nature and see themselves as its caretakers, centaurs are typically neutral good. Evil centaurs are rare and are usually the sworn enemies of the rest of their kind. [B][I]Size: [/I][/B]Centaurs are between 7 and 9 feet tall and weigh between 1,800 and 2,600 pounds. Your size is Large. As a large creature, "normal" (made for Medium)-sized Two-handed Weapons count as Versatile in your hands. [B][I]Speed:[/I][/B] Your base speed is 50'. When traveling long distances in a day, you can move at the same speed as a humanoid on horseback, unless you are moving stealthily, in which case the standard long distance humanoid stealth movement speed applies. [B][I]Senses[/I][/B] [vision]: Lowlight Vision 60'. [B][I]Equine Form: [/I][/B]Your special physique gives you the following limitations and benefits: [LIST] [*][B]Conspicuous:[/B] Due to general size and mass (of a powerful four-legged horse body), you have disadvantage to all Dexterity (Acrobatics) and Climbing checks. You are also disadvantaged on Dexterity (Stealth) or Hide rolls in any surroundings other than woodlands or dense vegetation (such as a thickets or fields of tall crops). [*][B]Charger:[/B] You deal double damage on a successful melee weapon attack if you have a minimum of 30' of run-up distance. Your Kicking attack does not receive this bonus (you can not charge and kick in the same attack). [*][B]Kicking:[/B] As a bonus action, you can make a kicking attack to a target directly (5') in front of you or directly (5') behind you. [I]Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.[/I] [/LIST] [B][I]Sylvan Nobility: [/I][/B]You gain proficiency and have advantage with Intelligence (Nature) rolls. Also, you can speak with normal forest mammals and birds. You have advantage to any Charisma (Persuasion) interactions with them. [B][I]Centaur Weapon Training: [/I][/B]You are proficient with bows (short/long) and spears. [B][I]Languages:[/I][/B] Sylvan, Elfish, Common. [/QUOTE]
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