Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playable Expert (and general NPC class rant)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilja" data-source="post: 4862659" data-attributes="member: 84300"><p>First of all, thanks a lot for all input!</p><p></p><p>The thing with seeing them as non-adventuring classes seems hard for me. If someone wanted to play a newly graduated wizard, I wouldn't say that they should play adept instead because she hasn't adventured. Drizzt Do'Urden didn't adventure until after his graduation (as far as I remember) and then he was already a fighter. I'd rather say that adventuring gives XP, and therefore, adventurers are usually level 2 or higher. But I guess it's a matter of taste.</p><p></p><p></p><p>That sounds good. Maybe I'll do a remake of all npc classes to more reflect non-adventuring classes specifically; not making them definately WORSE than the PC classes, but making them more focused on stuff that actually suits them. Give the warrior 4 skill points per level and a bunch of more class skills, since he could be a guard which would be trained in gather information, diplomacy and such, while making a peasant that's great at... growing stuff and keeping animals. I'd make all npc classes favored to all races (mostly) since they all are common parts of society. And get rid of the adept and commoner. I really hate those. An adept could be a first-level wizard using the Witch spell list, and a commoner could be an expert in his field, even if it's shoe-makery.</p><p></p><p></p><p>If the expert had spellcasting ability, all experts would cast spells, kinda. Nearly all rogues have UMD, and few rangers go with wis 10. The expert is kind of the back-bone of society - most professionals will be experts rather than commoners.</p><p></p><p></p><p>Yeah, maybe. I'm thinking of maybe slaughtering a sacred cow by making the expert have a higher actual maximum ranks in skills. It would give it a unique touch to be able to do something not everyone is. Sure, it might allow it into certain PrCs sooner, but I don't really have a problem with that, generally, especially as our group don't use very much of the non-core stuff. Maybe say that with skill points gained from Expert, you can invest as much as your level +2 in a skill (I'm playing with the pathfinder rules).</p><p> </p><p> </p><p> Seems fair, and far simpler.</p><p></p><p></p><p>YES! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's really nice to have a useful expert class to dip into, especially for RP reasons. The thing is that I don't want to punish people for RP'ing.</p><p></p><p>For example, the idea of a dwarven warrior that is also a smith isn't rare. I've seen several. Right now, a dwarven fighter with above-average intelligence gets 3 skill points per level - and skills associated with smithing in the PHB would be blacksmithing, armorsmithing, weaponsmithing, and metallurgy. If he's gonna have a business anytime, he'd also probably need at least Appraise and Diplomacy. Taking a level of Expert solves any skill problems, but he shouldn't be TOO punished in his fighting ability for gaining what, the ability to make decent non-magical stuff?</p><p>Bruenor Battlehammer must've had an int of 25 or something to account for all skill points he's used.</p><p></p><p>Here are changes I've considered for experts and nobles</p><p></p><p></p><p>Looks really neat, especially the aristocrat. I'd give him a few defensive feats as well (especially the saves feats) due to training in avoiding murders, deceptions and the like.</p><p>I'll check out the dragonlance classes, are they OGC?</p></blockquote><p></p>
[QUOTE="Ilja, post: 4862659, member: 84300"] First of all, thanks a lot for all input! The thing with seeing them as non-adventuring classes seems hard for me. If someone wanted to play a newly graduated wizard, I wouldn't say that they should play adept instead because she hasn't adventured. Drizzt Do'Urden didn't adventure until after his graduation (as far as I remember) and then he was already a fighter. I'd rather say that adventuring gives XP, and therefore, adventurers are usually level 2 or higher. But I guess it's a matter of taste. That sounds good. Maybe I'll do a remake of all npc classes to more reflect non-adventuring classes specifically; not making them definately WORSE than the PC classes, but making them more focused on stuff that actually suits them. Give the warrior 4 skill points per level and a bunch of more class skills, since he could be a guard which would be trained in gather information, diplomacy and such, while making a peasant that's great at... growing stuff and keeping animals. I'd make all npc classes favored to all races (mostly) since they all are common parts of society. And get rid of the adept and commoner. I really hate those. An adept could be a first-level wizard using the Witch spell list, and a commoner could be an expert in his field, even if it's shoe-makery. If the expert had spellcasting ability, all experts would cast spells, kinda. Nearly all rogues have UMD, and few rangers go with wis 10. The expert is kind of the back-bone of society - most professionals will be experts rather than commoners. Yeah, maybe. I'm thinking of maybe slaughtering a sacred cow by making the expert have a higher actual maximum ranks in skills. It would give it a unique touch to be able to do something not everyone is. Sure, it might allow it into certain PrCs sooner, but I don't really have a problem with that, generally, especially as our group don't use very much of the non-core stuff. Maybe say that with skill points gained from Expert, you can invest as much as your level +2 in a skill (I'm playing with the pathfinder rules). Seems fair, and far simpler. YES! :) It's really nice to have a useful expert class to dip into, especially for RP reasons. The thing is that I don't want to punish people for RP'ing. For example, the idea of a dwarven warrior that is also a smith isn't rare. I've seen several. Right now, a dwarven fighter with above-average intelligence gets 3 skill points per level - and skills associated with smithing in the PHB would be blacksmithing, armorsmithing, weaponsmithing, and metallurgy. If he's gonna have a business anytime, he'd also probably need at least Appraise and Diplomacy. Taking a level of Expert solves any skill problems, but he shouldn't be TOO punished in his fighting ability for gaining what, the ability to make decent non-magical stuff? Bruenor Battlehammer must've had an int of 25 or something to account for all skill points he's used. Here are changes I've considered for experts and nobles Looks really neat, especially the aristocrat. I'd give him a few defensive feats as well (especially the saves feats) due to training in avoiding murders, deceptions and the like. I'll check out the dragonlance classes, are they OGC? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playable Expert (and general NPC class rant)
Top