cdrcjsn
First Post
We've been told that several races in the MM will be playable as PCs.
That probably means that each will have unique racial powers comparable to Elven Precision (reroll attack), Dwarven Resilience (second wind as swift action), etc.
Looking at the excellent monster compilation that ThirdWizard did, I can see some of the potential monster racial abilities.
Goblin - Goblin Tactics (immediate reaction, when a melee attack against the goblin misses;at will) shift away 1 square from the attacker
Hobgoblin - Hobgoblin Resilience (immediate reaction, when a hobgoblin suffers an effect that a save can end;encounter) makes an immediate save against the effect
Gnoll - Pack Attack (free action?;at-will?) do an extra 5 damage against a target that has two allies adjacent to it
Kobold - Shifty (Minor;at-will) Shift 1 square
Shadar-Kai - Shadow Jaunt (Move;encounter) teleport 3 squares and become insubstantial until end of turn
That probably means that each will have unique racial powers comparable to Elven Precision (reroll attack), Dwarven Resilience (second wind as swift action), etc.
Looking at the excellent monster compilation that ThirdWizard did, I can see some of the potential monster racial abilities.
Goblin - Goblin Tactics (immediate reaction, when a melee attack against the goblin misses;at will) shift away 1 square from the attacker
Hobgoblin - Hobgoblin Resilience (immediate reaction, when a hobgoblin suffers an effect that a save can end;encounter) makes an immediate save against the effect
Gnoll - Pack Attack (free action?;at-will?) do an extra 5 damage against a target that has two allies adjacent to it
Kobold - Shifty (Minor;at-will) Shift 1 square
Shadar-Kai - Shadow Jaunt (Move;encounter) teleport 3 squares and become insubstantial until end of turn