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*Dungeons & Dragons
Playable Plant People
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<blockquote data-quote="Minigiant" data-source="post: 6756779" data-attributes="member: 63508"><p>You know what 5th edition Dungeons and Dragons doesn't have in it.</p><p></p><p>Playable Plant People. A plantlike race supported officially.</p><p></p><p>The question is then "do we want them?"</p><p></p><p>A lot of plant features could be added to non-nature classes for interesting experiences for player characters. Photosynthesis instead of normal eating and drinking. Attacks with entangling vines, hammering bark, poisonous leaves, and sharp needles alongside steel blades and wood bows. PCs with enhanced vigor when under bright light. Oaken skin that is vulnerable to fire and cold. Plantlike outlooks over animalistic or humaniod ones. </p><p></p><p>Would you like that addition?</p><p></p><p>There's many ways to do it.</p><p></p><p>We could start fresh with straight up medium sized talking walking treefolk. </p><p></p><p>We could bring back the wilden. A race of natural guardians with a fey or primal origin and the appearance of trees.</p><p></p><p>If the idea of walking trees wearing armor is too jarring, you can go the Dryad or Hamadryad method. An all female race of feylike beings with plant spells or plantlike features.</p><p></p><p>My setting already has a playable plant option, the Vined. Basically short people with magical plants growing out of them.</p><p></p><p>The version that would be easiest for many to digest would be some sort of half dryad, the child of a dryad or tree nymph and a human, elf, or gnome. This doesn't break most settings that much if at all. You get a humaniod with plant features like like hard skin, photosynthesis, and entangling grasp. Great for druids, rangers, warlocks, clerics, and fighters.</p><p></p><p>What are your thoughts on the matter?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6756779, member: 63508"] You know what 5th edition Dungeons and Dragons doesn't have in it. Playable Plant People. A plantlike race supported officially. The question is then "do we want them?" A lot of plant features could be added to non-nature classes for interesting experiences for player characters. Photosynthesis instead of normal eating and drinking. Attacks with entangling vines, hammering bark, poisonous leaves, and sharp needles alongside steel blades and wood bows. PCs with enhanced vigor when under bright light. Oaken skin that is vulnerable to fire and cold. Plantlike outlooks over animalistic or humaniod ones. Would you like that addition? There's many ways to do it. We could start fresh with straight up medium sized talking walking treefolk. We could bring back the wilden. A race of natural guardians with a fey or primal origin and the appearance of trees. If the idea of walking trees wearing armor is too jarring, you can go the Dryad or Hamadryad method. An all female race of feylike beings with plant spells or plantlike features. My setting already has a playable plant option, the Vined. Basically short people with magical plants growing out of them. The version that would be easiest for many to digest would be some sort of half dryad, the child of a dryad or tree nymph and a human, elf, or gnome. This doesn't break most settings that much if at all. You get a humaniod with plant features like like hard skin, photosynthesis, and entangling grasp. Great for druids, rangers, warlocks, clerics, and fighters. What are your thoughts on the matter? [/QUOTE]
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