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Playable Plant People
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6758198" data-attributes="member: 6802951"><p>A lot of the basis for plant people's society depends upon the assumptions that you are making about their biology. A race whose entire nutritional and rest needs for a day are met by a couple of hours exposure to sunlight would probably have a very different society from one that requires a day's worth of sunlight, recovery period during the night, and additional nutrients, as real plants do.</p><p></p><p>For one thing, without the extensive root network, (and even more extensive symbiotic fungus network), the plant people might have to eat more concentrated nutrients rather than just be able to stand around for a bit. Particularly when using such energy-intensive processes as an intelligent brain, active metabolism and motile capabilities.</p><p></p><p>For example, the plant people might "farm" by deforesting that area (removing competition for sunlight) then cultivating root or grass crops. Root crops for their nutrient-fixing capability that the plant people can ingest, and grass crops for the livestock whose waste they eat. They may sow fungus strains on dead plants and animals to break them down into a more easily-digestable form.</p><p></p><p>They would likely try to protect themselves from herbivores by wiping them out, or spending their inactive period in shelters. Tools, including developing metallurgy would be useful to them if they become advanced enough. Fire probably isn't something that they fear more than an animal-based being would. (In fact they may have more use for it than most other races in order to clear forests and render dead plants and animals down to more basic and usable fertiliser.)</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6758198, member: 6802951"] A lot of the basis for plant people's society depends upon the assumptions that you are making about their biology. A race whose entire nutritional and rest needs for a day are met by a couple of hours exposure to sunlight would probably have a very different society from one that requires a day's worth of sunlight, recovery period during the night, and additional nutrients, as real plants do. For one thing, without the extensive root network, (and even more extensive symbiotic fungus network), the plant people might have to eat more concentrated nutrients rather than just be able to stand around for a bit. Particularly when using such energy-intensive processes as an intelligent brain, active metabolism and motile capabilities. For example, the plant people might "farm" by deforesting that area (removing competition for sunlight) then cultivating root or grass crops. Root crops for their nutrient-fixing capability that the plant people can ingest, and grass crops for the livestock whose waste they eat. They may sow fungus strains on dead plants and animals to break them down into a more easily-digestable form. They would likely try to protect themselves from herbivores by wiping them out, or spending their inactive period in shelters. Tools, including developing metallurgy would be useful to them if they become advanced enough. Fire probably isn't something that they fear more than an animal-based being would. (In fact they may have more use for it than most other races in order to clear forests and render dead plants and animals down to more basic and usable fertiliser.) [/QUOTE]
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