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Playable races: few or plenty, common or variable, native or outsiders?
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<blockquote data-quote="aco175" data-source="post: 8541500" data-attributes="member: 27385"><p>I play D&D generally as the only RPG that I play, but can see that if I played a Star Wars game I would have a different style. I prefer only a set number of races for the world. The options in the PHB are fine and if you have a 1-off of an asimar or eledrin then fine. I like to have monsters as monsters that are separate then the player choices. Why the dragonborn have come to be accepted among the more human-looking races over the orc or goblin is up to the DM. </p><p></p><p>I also liked having racial modifiers. I feel that certain races are more prone to certain classes based on their size, speed, or something else. It would make a more optimized PC to play a halfling rogue or dwarf cleric, but it is not limiting you playing a halfling wizard or dwarf wizard just because you do not have the +2 Int bonus. Your race is not built that way. I can see why people want the floating bonuses, but that may be missing part of the game to me.</p><p></p><p>In D&D I tend to want the races to have developed on the world. I can see shoehorning in things like dragonborn in FR with the change of editions and having the worlds merge and then shift, but that is rather too fantastic for my game. A Warcraft movie-like portal opening to another world letting in a bunch of XYZ is meh to me as well. If I was plying a Star Wars game, then fine, but I like my D&D a bit fantasy medieval still. </p><p></p><p>Bonus of letting a Dragonlance halfling into my FR game or an Eberon orc into my homebrew, I would generally say no. Initially it feels like the player would be trying to game the world. There may be something where if I let orcs as PCs and another setting already had orcs, I may allow it as a sub-race of the orcs to my gaming world. To pull kender to FR is just a no.</p></blockquote><p></p>
[QUOTE="aco175, post: 8541500, member: 27385"] I play D&D generally as the only RPG that I play, but can see that if I played a Star Wars game I would have a different style. I prefer only a set number of races for the world. The options in the PHB are fine and if you have a 1-off of an asimar or eledrin then fine. I like to have monsters as monsters that are separate then the player choices. Why the dragonborn have come to be accepted among the more human-looking races over the orc or goblin is up to the DM. I also liked having racial modifiers. I feel that certain races are more prone to certain classes based on their size, speed, or something else. It would make a more optimized PC to play a halfling rogue or dwarf cleric, but it is not limiting you playing a halfling wizard or dwarf wizard just because you do not have the +2 Int bonus. Your race is not built that way. I can see why people want the floating bonuses, but that may be missing part of the game to me. In D&D I tend to want the races to have developed on the world. I can see shoehorning in things like dragonborn in FR with the change of editions and having the worlds merge and then shift, but that is rather too fantastic for my game. A Warcraft movie-like portal opening to another world letting in a bunch of XYZ is meh to me as well. If I was plying a Star Wars game, then fine, but I like my D&D a bit fantasy medieval still. Bonus of letting a Dragonlance halfling into my FR game or an Eberon orc into my homebrew, I would generally say no. Initially it feels like the player would be trying to game the world. There may be something where if I let orcs as PCs and another setting already had orcs, I may allow it as a sub-race of the orcs to my gaming world. To pull kender to FR is just a no. [/QUOTE]
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Playable races: few or plenty, common or variable, native or outsiders?
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