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*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
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<blockquote data-quote="Oofta" data-source="post: 8541538" data-attributes="member: 6801845"><p>Few. I want the races and their associated cultures to be fairly distinct and recognizable. Too many races to me ends up being boring because they don't stand out.</p><p></p><p></p><p></p><p>At the very least I want a default. I'm a bit on the fence on this one because I like playing against the standard racial expectations. If a dwarf can start with a +2 intelligence, my dwarven wizard doesn't stand out.</p><p></p><p>On the other hand I'm not sure how much I care. I <em>do</em> want a default because that still helps me think about how it will shape the culture, even if there are exceptions.</p><p></p><p></p><p></p><p>Native with very rare exceptions. I know there's the whole "last of" and "one of a kind" tropes, but I want origins to fit in with the existing campaign world.</p><p></p><p>I have made exceptions to this in the past because I could come up with an interesting story and the PC could pass as human.</p><p></p><p></p><p>Same as #3, they have to come up with an origin story that fits into the story. I'll consider alternatives but honestly the answer will probably be no.</p><p></p><p>I want a campaign world that makes sense to me, I think it helps me build better campaigns. Could I allow just one more race? Sure. But I've been running the same campaign world for decades. Make enough "just this one time" and you have more races running around, even if they are rare. Honestly even with the races I do allow (human, high and wild elves, dwarves, gnomes, halflings, half-orc) it feels like too many races running around. How many races can you have that have a sustainable population and niche?</p><p></p><p>I can imagine coming up with a world that some kind of cross roads, a world with infinite doors to other worlds. I once considered switching over to a Ring World that's so incredibly massive that there's room for as many races as you want. But it's not my world. </p><p></p><p>Finally, and I mean no offense because everyone plays for different reasons, I don't see why playing a different race because you're bored with the existing races really matters. We will always play any race as a human with a rubber mask because we can't really get that far out of our own perspective. If you're only doing it for the mechanical benefit, I'm probably not the DM for you. If you want to play a tiefling because they're an outcast, we have plenty of options to do that without introducing another race.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8541538, member: 6801845"] Few. I want the races and their associated cultures to be fairly distinct and recognizable. Too many races to me ends up being boring because they don't stand out. At the very least I want a default. I'm a bit on the fence on this one because I like playing against the standard racial expectations. If a dwarf can start with a +2 intelligence, my dwarven wizard doesn't stand out. On the other hand I'm not sure how much I care. I [I]do[/I] want a default because that still helps me think about how it will shape the culture, even if there are exceptions. Native with very rare exceptions. I know there's the whole "last of" and "one of a kind" tropes, but I want origins to fit in with the existing campaign world. I have made exceptions to this in the past because I could come up with an interesting story and the PC could pass as human. Same as #3, they have to come up with an origin story that fits into the story. I'll consider alternatives but honestly the answer will probably be no. I want a campaign world that makes sense to me, I think it helps me build better campaigns. Could I allow just one more race? Sure. But I've been running the same campaign world for decades. Make enough "just this one time" and you have more races running around, even if they are rare. Honestly even with the races I do allow (human, high and wild elves, dwarves, gnomes, halflings, half-orc) it feels like too many races running around. How many races can you have that have a sustainable population and niche? I can imagine coming up with a world that some kind of cross roads, a world with infinite doors to other worlds. I once considered switching over to a Ring World that's so incredibly massive that there's room for as many races as you want. But it's not my world. Finally, and I mean no offense because everyone plays for different reasons, I don't see why playing a different race because you're bored with the existing races really matters. We will always play any race as a human with a rubber mask because we can't really get that far out of our own perspective. If you're only doing it for the mechanical benefit, I'm probably not the DM for you. If you want to play a tiefling because they're an outcast, we have plenty of options to do that without introducing another race. [/QUOTE]
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Playable races: few or plenty, common or variable, native or outsiders?
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