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General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
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<blockquote data-quote="Shiroiken" data-source="post: 8541776" data-attributes="member: 6775477"><p> <ol> <li data-xf-list-type="ol">Torn on this one. I feel that it overall makes for a better story for limited choices based on the setup, so long as there's plenty of options. However, if I have an idea as a player, I don't want to have it completely shut down either. This is why I put suggestions with the campaign handout; if someone wants to play outside of that, they have work with me to find a way. If we can't work something out, the characters has to be abandoned.</li> <li data-xf-list-type="ol">I feel that racial traits should be inherent and universal. Background, class, and assigned ability scores should represent the individuality of each character. Of course, this means that cultural traits (like weapon training) should be removed from the races entirely.</li> <li data-xf-list-type="ol">It's really hard to do an outsider and have it not be stupid (just ask anyone who's had to endure a Kender). My last Greyhawk campaign had a Githyanki PC at level 1, and while we worked out an acceptable reason, it was never quite satisfying for me. After introduction, there wasn't a good way I could ever utilize his background or history again, leaving him as a "funny looking human."</li> </ol></blockquote><p></p>
[QUOTE="Shiroiken, post: 8541776, member: 6775477"] [LIST=1] [*]Torn on this one. I feel that it overall makes for a better story for limited choices based on the setup, so long as there's plenty of options. However, if I have an idea as a player, I don't want to have it completely shut down either. This is why I put suggestions with the campaign handout; if someone wants to play outside of that, they have work with me to find a way. If we can't work something out, the characters has to be abandoned. [*]I feel that racial traits should be inherent and universal. Background, class, and assigned ability scores should represent the individuality of each character. Of course, this means that cultural traits (like weapon training) should be removed from the races entirely. [*]It's really hard to do an outsider and have it not be stupid (just ask anyone who's had to endure a Kender). My last Greyhawk campaign had a Githyanki PC at level 1, and while we worked out an acceptable reason, it was never quite satisfying for me. After introduction, there wasn't a good way I could ever utilize his background or history again, leaving him as a "funny looking human." [/LIST] [/QUOTE]
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Community
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Playable races: few or plenty, common or variable, native or outsiders?
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