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General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
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<blockquote data-quote="Smackpixi" data-source="post: 8541893" data-attributes="member: 7028579"><p>1) Few or plenty?</p><p></p><p>I just like to know a head of time what the players are going to pick. There’s only going to be up to four different played races, not hard to fit in regardless of how many options they get to choose from. All the players want to be goblins, and no elves, ok, swap up your setting have the goblins be the “good” forest NPC s and the elves be the “bad” ones.</p><p></p><p>2) Common or variable?</p><p></p><p>Whatever the rules allow for for, I get that there’s a choice of which rules to use, but whichever we pick, and I’m not super particular, everyone follows that.</p><p></p><p>3) Native or outsiders?</p><p></p><p>What really is “the setting”? I prefer at least half the party be “from here”, nearby the main action area, or one of them if it’s going to change. But the world is big, other planes, and gods, make it much much bigger. There’s no end of elsewheres they can be from, but if they are from elsewhere, they need to understand that they won’t be running into many people they grew up with.</p><p></p><p>I guess I’m just not that particular because I’m not that attached to the world being built. That might be because I’m not the one who built it, I’m using published campaign settings into which I’m shoehorning modified published adventures…and I have more cool options than we could possibly play, so I’m looking for player buy in to help decide. Even if I was building everything myself, I think I’d still be looking for some player buy-in or direction because then I’d have infinite options. And I’m just not super big on making all the decisions.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8541893, member: 7028579"] 1) Few or plenty? I just like to know a head of time what the players are going to pick. There’s only going to be up to four different played races, not hard to fit in regardless of how many options they get to choose from. All the players want to be goblins, and no elves, ok, swap up your setting have the goblins be the “good” forest NPC s and the elves be the “bad” ones. 2) Common or variable? Whatever the rules allow for for, I get that there’s a choice of which rules to use, but whichever we pick, and I’m not super particular, everyone follows that. 3) Native or outsiders? What really is “the setting”? I prefer at least half the party be “from here”, nearby the main action area, or one of them if it’s going to change. But the world is big, other planes, and gods, make it much much bigger. There’s no end of elsewheres they can be from, but if they are from elsewhere, they need to understand that they won’t be running into many people they grew up with. I guess I’m just not that particular because I’m not that attached to the world being built. That might be because I’m not the one who built it, I’m using published campaign settings into which I’m shoehorning modified published adventures…and I have more cool options than we could possibly play, so I’m looking for player buy in to help decide. Even if I was building everything myself, I think I’d still be looking for some player buy-in or direction because then I’d have infinite options. And I’m just not super big on making all the decisions. [/QUOTE]
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Community
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Playable races: few or plenty, common or variable, native or outsiders?
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