Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CreamCloud0" data-source="post: 8542132" data-attributes="member: 7034710"><p>writing this from the perspective of a [theoretical] player</p><p></p><p>1) I don't mind lots of races to pick from <em>but</em> i don't want them all happening at once, and i don't like having redundant races in a general sense, pick the ones you're going to have in a setting and stick to that, don't start going all kitchen sink on things,</p><p>Personally i'd sort races into three groups:</p><p>Common: humans, elves, dwarves, halflings, orcs, those who are standardly present in all settings unless specifically noted otherwise, around 60-80% of the general population, may be treated as Uncommon where Exclusive races are the Common ones. Found in every setting</p><p>Uncommon: dragonborn, tieflings, gnomes and suchlike, present in <em>most</em> settings but to not to the degree of the common races, could be treated as a common race in an apropriately themed setting, 37-17% of the general population. found in any but not every setting</p><p>Exclusive: I don't really know what the non-standard races are myself but, These are races that are treated as exclusively odd to see in a setting outside of the ones they're not 'native' to but considered as a Common race inside those settings, if one appears in a setting they are not native to they should be treated as a foreigner to that land, 3% of the general population.</p><p></p><p>2) I lean hard to the side of common myself, fixed ASI and abilities, yes have subclasses that provide more granular choices within a race is fine, but fixed choices, just because you wanted to become a bard your inherent dwarven hardiness can't be 'trained' into a CHA bonus, that's what the high number from your rolled scores/point buy/standard array is for.</p><p></p><p>3) I essentially answer this in 1 already didn't I, I guess, i'd allow them but with the caveat that their race is specifically noted as strangers to the setting, sure maybe they might have been born and raised in the setting but the fact that they're there is treated as an anomaly in a general sense.</p><p></p><p>Bonus) So long as you can justify it narratively it's fine IMO, developed in some highly specific environment, exposed to some magic that changed them, travellers from another dimension, whatever, great, just give them a reason to be there, but if they're functionally an entirely different race in all but name [like comparing DnD elves with say, Santa's elves] reskin them or just rename them i'd say.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8542132, member: 7034710"] writing this from the perspective of a [theoretical] player 1) I don't mind lots of races to pick from [I]but[/I] i don't want them all happening at once, and i don't like having redundant races in a general sense, pick the ones you're going to have in a setting and stick to that, don't start going all kitchen sink on things, Personally i'd sort races into three groups: Common: humans, elves, dwarves, halflings, orcs, those who are standardly present in all settings unless specifically noted otherwise, around 60-80% of the general population, may be treated as Uncommon where Exclusive races are the Common ones. Found in every setting Uncommon: dragonborn, tieflings, gnomes and suchlike, present in [I]most[/I] settings but to not to the degree of the common races, could be treated as a common race in an apropriately themed setting, 37-17% of the general population. found in any but not every setting Exclusive: I don't really know what the non-standard races are myself but, These are races that are treated as exclusively odd to see in a setting outside of the ones they're not 'native' to but considered as a Common race inside those settings, if one appears in a setting they are not native to they should be treated as a foreigner to that land, 3% of the general population. 2) I lean hard to the side of common myself, fixed ASI and abilities, yes have subclasses that provide more granular choices within a race is fine, but fixed choices, just because you wanted to become a bard your inherent dwarven hardiness can't be 'trained' into a CHA bonus, that's what the high number from your rolled scores/point buy/standard array is for. 3) I essentially answer this in 1 already didn't I, I guess, i'd allow them but with the caveat that their race is specifically noted as strangers to the setting, sure maybe they might have been born and raised in the setting but the fact that they're there is treated as an anomaly in a general sense. Bonus) So long as you can justify it narratively it's fine IMO, developed in some highly specific environment, exposed to some magic that changed them, travellers from another dimension, whatever, great, just give them a reason to be there, but if they're functionally an entirely different race in all but name [like comparing DnD elves with say, Santa's elves] reskin them or just rename them i'd say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
Top