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General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8542490" data-attributes="member: 7025508"><p>Few. A limited palette that is chosen for the setting. Though I have to say that this is just 'few' in a D&D sense. I actually like settings that have a lot of intelligent species, I just think that six or eight would be a lot, and what D&D has is just an utterly insane amount.</p><p></p><p></p><p>I want mechanics to be consistent and coherent and I want species to be mechanically district from each other. That being said, there can be some flexibility. I prefer the species format to be "You get X, Y and Z, and then choose two of A, B, C, or D."</p><p></p><p></p><p>Native. Or at least in sense that no species from different settings. Outsiders in a sense of extraplanars that are part of the setting might be fine, but then there would need to be some narrative and thematic focus on that.</p><p></p><p></p><p>Nope. Consistent mechanics. If goblins in the setting are represented with certain mechanics, then those must be consistently applied. And definitely no characters from other settings.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8542490, member: 7025508"] Few. A limited palette that is chosen for the setting. Though I have to say that this is just 'few' in a D&D sense. I actually like settings that have a lot of intelligent species, I just think that six or eight would be a lot, and what D&D has is just an utterly insane amount. I want mechanics to be consistent and coherent and I want species to be mechanically district from each other. That being said, there can be some flexibility. I prefer the species format to be "You get X, Y and Z, and then choose two of A, B, C, or D." Native. Or at least in sense that no species from different settings. Outsiders in a sense of extraplanars that are part of the setting might be fine, but then there would need to be some narrative and thematic focus on that. Nope. Consistent mechanics. If goblins in the setting are represented with certain mechanics, then those must be consistently applied. And definitely no characters from other settings. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Playable races: few or plenty, common or variable, native or outsiders?
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