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*Pathfinder & Starfinder
Playable Vampire: From Level 0 Up.
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<blockquote data-quote="Sylrae" data-source="post: 5013764" data-attributes="member: 48520"><p>Here's the class condensed into 10 levels.</p><p></p><p>It looks alot better in terms of the "leveling up my character" perspective, but I think it may be a tad too powerful, judging by the numbers.</p><p></p><p>Take a look at it now and tell me what you think.</p><p></p><p>Here are the condensed levels pdf and balance spreadsheet.</p><p></p><p>Does it seem playable?</p><p>Is it better than the other pathfinder classes (It should be the same power).</p><p>Does it make a good vampire? I think it does, but opinions are helpful.</p><p></p><p>I didnt like how alot of the stuff worked on the original vampire. Auto-Death in 2 rounds by daylight? Bursting into flame sounds better, and it means powerful vampires last longer. Likewise for running water. And Holy Symbols.</p><p></p><p>Did you ever notice that via MM and Bestiary, Vampires don't need to drink blood?</p><p></p><p>I know I've heard the argument of "people dont need to eat in D&D either", but food is easy to come by. The blood, not as much.</p><p></p><p>Anyways, In-Depth Criticism would be nice.</p><p></p><p>Also; this should be compatible with Pathfinder and Trailblazer. I left out my houserules that would stop it from being compatible.</p><p></p><p>[Edit]Another Thought:</p><p>With the exception of levels 9 and 10, which need to be combined together to equal the proper amount of power, every class level is balanced by itself.</p><p></p><p>Every other class level is worth almost the same as eachother, with a small margin of error.(.07 of a level at most I believe). </p><p>Is there any reason to not allow players to take the same class level multiple times? You could end up with drastically different vampires, who are all similar, but unique (and should be the same power level).</p><p>Maybe Make additional vampire levels, with different powers? (Or you could just say this is the most a vampire can get, the 10 levels, unless they take the Master Vampire PrC).</p><p></p><p>Just a thought.</p><p></p><p>This is the type of design I've been saying people should use for their monsters. It turns 1 monster into a large array of similar monsters. It alleviates the need for lesser and greater versions of the same thing. The Greater version will just be further progressed into the class.</p><p></p><p>This is what I'd like to make a whole Bestiary of.</p><p></p><p>But the vampire is just the start, since one of my players who is new to D&D was going on and on about vampires, and I've always been dissatisfied with the D&D Vampire.</p><p></p><p>Plus I already had an old set of 6 vampire templates I did.</p><p>[Edit] The Class has been moved to the first post in the thread.[/Edit]</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5013764, member: 48520"] Here's the class condensed into 10 levels. It looks alot better in terms of the "leveling up my character" perspective, but I think it may be a tad too powerful, judging by the numbers. Take a look at it now and tell me what you think. Here are the condensed levels pdf and balance spreadsheet. Does it seem playable? Is it better than the other pathfinder classes (It should be the same power). Does it make a good vampire? I think it does, but opinions are helpful. I didnt like how alot of the stuff worked on the original vampire. Auto-Death in 2 rounds by daylight? Bursting into flame sounds better, and it means powerful vampires last longer. Likewise for running water. And Holy Symbols. Did you ever notice that via MM and Bestiary, Vampires don't need to drink blood? I know I've heard the argument of "people dont need to eat in D&D either", but food is easy to come by. The blood, not as much. Anyways, In-Depth Criticism would be nice. Also; this should be compatible with Pathfinder and Trailblazer. I left out my houserules that would stop it from being compatible. [Edit]Another Thought: With the exception of levels 9 and 10, which need to be combined together to equal the proper amount of power, every class level is balanced by itself. Every other class level is worth almost the same as eachother, with a small margin of error.(.07 of a level at most I believe). Is there any reason to not allow players to take the same class level multiple times? You could end up with drastically different vampires, who are all similar, but unique (and should be the same power level). Maybe Make additional vampire levels, with different powers? (Or you could just say this is the most a vampire can get, the 10 levels, unless they take the Master Vampire PrC). Just a thought. This is the type of design I've been saying people should use for their monsters. It turns 1 monster into a large array of similar monsters. It alleviates the need for lesser and greater versions of the same thing. The Greater version will just be further progressed into the class. This is what I'd like to make a whole Bestiary of. But the vampire is just the start, since one of my players who is new to D&D was going on and on about vampires, and I've always been dissatisfied with the D&D Vampire. Plus I already had an old set of 6 vampire templates I did. [Edit] The Class has been moved to the first post in the thread.[/Edit] [/QUOTE]
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