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Playable Vampire: From Level 0 Up.
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<blockquote data-quote="Sylrae" data-source="post: 5013840" data-attributes="member: 48520"><p><u><strong>Thanks Hrothgar!</strong></u></p><p>I think that's the most positive response I've ever gotten to a post/thread here.</p><p></p><p><strong>Cha damage for Sunlight/Water</strong></p><p>Personally I treat HP as physical damage, simply because thats the way it gets narrated. I'm not a big fan of the ever-growing hit points, but without a major system overhaul, they have to do.</p><p>As for Charisma Damage, when you starve it does charisma damage. When you feed it restores that charisma damage. If you wanted to convert it to CHA Damage for sunlight and water, then just make the feed ability restore them.</p><p></p><p><strong>Inspiration/Goals</strong></p><p>For inspiration, I've read alot of vampire things, but many are outside the powerlevel I was going for. The vampires in Anita Blake are massively beefy, and there's already a decent Vampire booklet based on them (It wasn't quite what I wanted). Buffy was a good start honestly. The vampires are pretty mundane there, and have few freaky powers. That's something I wanted at low levels. As for the Rain being a type of running water, that idea came from soul reaver 1. I always loved the vampires in that setting, and at one point I did up all the clans as an alternate set of clans for Vampire:The Masquerade revised, to run a soul reaver game > Unfortunately I lost the file I did it in. Obviously some of the Ideas are inspired by Vampire: The Masquerade. I considered adding a Blood-Pool Mechanic, but I thought that might be too much complication and I decided to tie it to existing mechanics instead.</p><p><strong></strong></p><p><strong>Vampire Variety</strong></p><p>I'm thinking that the vampire needs a larger set of powers to draw from.</p><p>They should have a levitation-based flight they can learn, a-la Anne-Rice. Maybe add-back in Alternate Shape, Or Telekinesis (Also Anne Rice). Haste could make a good Vampire Ability (Vampire:The Masquerade/Anne Rice), as could Earthmelding (Masquerade, Gangel), Growing Claws(Same), HIPS(Obfuscate, Masquerade), True Seeing (Auspex), then Throw in Charm(Presence), The ability for a higher cap on Spawn controlles, and a Fear Aura(Presence). Very few vampires would have all of them, but you'd have a wide variety of possible vampiric powers to choose from. Any thoughts on those? With a large variety of these, the number of total levels in the class would increase, but virtually nobody would take ALL of them.</p><p>You'd have a huge number of different powers on each vampire, but all of them would follow the same template and Class, in differing ways.</p><p><strong></strong></p><p><strong>Vulnerability to Fire?</strong></p><p>I toyed with the Idea of making Vampires Vulnerable to fire, but the number of powers I had to give it to even out the weaknesses was already starting to be a bit much. You guys think it's worth the effort? Or maybe just have the fire vulnerability replace the water vulnerability for aquatic vampires?</p><p><strong></strong></p><p><strong>Monster Manual Commentary</strong></p><p>I think part of the reason they didn't have to drink blood was that as a single throw-away encounter, it doesn't matter as much if they have to do it or just do it for fun. Making the solution means having a mechanic that only really applies to vampires. I'm okay with that. Some people might not like the added complication.</p><p></p><p><u><strong>ValhallaGH:</strong></u></p><p><strong>Corrections</strong></p><p>Thanks, I'll be sure to go fix these little things. They may be minor, but theyre still helpful suggestions.</p><p>*Oh. I think I just realized that I need to make a small adjustment to feed. I think presently it doesnt mention that they can feed to restore hit points.</p><p><strong></strong></p><p><strong>Blandness</strong></p><p>There does seem to be a bit of blandness. The only way I could get rid of that would be to drop the numeric increases for more unique abilities. That, or introduce the abilities mentioned above as other possible vampire powers. Still Keep 5 or so 'bland' levels, And come up with different powers to fill all the other levels. Maybe up to 20 total.</p><p></p><p><strong>Covering the Basics</strong></p><p>I agree that before becoming a specialist vampire you should have the basics covered. But the way I was planning it, and the way I envisioned it, is that you have the basics covered as soon as you go from Vampire Spawn, to vampire (taking the first level in the class) and gaining your create spawn ability. </p><p>You have your better strength/speed etc, the ability to make more vampires, Channel Resistance, and all the vampire weaknesses. I kindof see everything past that as specializing.</p><p>It's a 10 level class at the moment, but I see a 'Vampire Lord' only having 6 or 7 levels in this. Essentially, you take your first vampire level, and BAM, youre a vampire. what type of vampire you'll be should depend on which levels you take.</p><p></p><p><strong>Just a note you guys might find tantalizingly evil</strong></p><p>You may have missed this, but: I made it so vampires can't make spawn by accident, and made Create Spawn be more scary. The party cleric is turned into a vampire? No worries raise him from the dead tomorrow and... Oh my god! He's getting up!</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5013840, member: 48520"] [U][B]Thanks Hrothgar![/B][/U] I think that's the most positive response I've ever gotten to a post/thread here. [B]Cha damage for Sunlight/Water[/B] Personally I treat HP as physical damage, simply because thats the way it gets narrated. I'm not a big fan of the ever-growing hit points, but without a major system overhaul, they have to do. As for Charisma Damage, when you starve it does charisma damage. When you feed it restores that charisma damage. If you wanted to convert it to CHA Damage for sunlight and water, then just make the feed ability restore them. [B]Inspiration/Goals[/B] For inspiration, I've read alot of vampire things, but many are outside the powerlevel I was going for. The vampires in Anita Blake are massively beefy, and there's already a decent Vampire booklet based on them (It wasn't quite what I wanted). Buffy was a good start honestly. The vampires are pretty mundane there, and have few freaky powers. That's something I wanted at low levels. As for the Rain being a type of running water, that idea came from soul reaver 1. I always loved the vampires in that setting, and at one point I did up all the clans as an alternate set of clans for Vampire:The Masquerade revised, to run a soul reaver game > Unfortunately I lost the file I did it in. Obviously some of the Ideas are inspired by Vampire: The Masquerade. I considered adding a Blood-Pool Mechanic, but I thought that might be too much complication and I decided to tie it to existing mechanics instead. [B] Vampire Variety[/B] I'm thinking that the vampire needs a larger set of powers to draw from. They should have a levitation-based flight they can learn, a-la Anne-Rice. Maybe add-back in Alternate Shape, Or Telekinesis (Also Anne Rice). Haste could make a good Vampire Ability (Vampire:The Masquerade/Anne Rice), as could Earthmelding (Masquerade, Gangel), Growing Claws(Same), HIPS(Obfuscate, Masquerade), True Seeing (Auspex), then Throw in Charm(Presence), The ability for a higher cap on Spawn controlles, and a Fear Aura(Presence). Very few vampires would have all of them, but you'd have a wide variety of possible vampiric powers to choose from. Any thoughts on those? With a large variety of these, the number of total levels in the class would increase, but virtually nobody would take ALL of them. You'd have a huge number of different powers on each vampire, but all of them would follow the same template and Class, in differing ways. [B] Vulnerability to Fire?[/B] I toyed with the Idea of making Vampires Vulnerable to fire, but the number of powers I had to give it to even out the weaknesses was already starting to be a bit much. You guys think it's worth the effort? Or maybe just have the fire vulnerability replace the water vulnerability for aquatic vampires? [B] Monster Manual Commentary[/B] I think part of the reason they didn't have to drink blood was that as a single throw-away encounter, it doesn't matter as much if they have to do it or just do it for fun. Making the solution means having a mechanic that only really applies to vampires. I'm okay with that. Some people might not like the added complication. [U][B]ValhallaGH:[/B][/U] [B]Corrections[/B] Thanks, I'll be sure to go fix these little things. They may be minor, but theyre still helpful suggestions. *Oh. I think I just realized that I need to make a small adjustment to feed. I think presently it doesnt mention that they can feed to restore hit points. [B] Blandness[/B] There does seem to be a bit of blandness. The only way I could get rid of that would be to drop the numeric increases for more unique abilities. That, or introduce the abilities mentioned above as other possible vampire powers. Still Keep 5 or so 'bland' levels, And come up with different powers to fill all the other levels. Maybe up to 20 total. [B]Covering the Basics[/B] I agree that before becoming a specialist vampire you should have the basics covered. But the way I was planning it, and the way I envisioned it, is that you have the basics covered as soon as you go from Vampire Spawn, to vampire (taking the first level in the class) and gaining your create spawn ability. You have your better strength/speed etc, the ability to make more vampires, Channel Resistance, and all the vampire weaknesses. I kindof see everything past that as specializing. It's a 10 level class at the moment, but I see a 'Vampire Lord' only having 6 or 7 levels in this. Essentially, you take your first vampire level, and BAM, youre a vampire. what type of vampire you'll be should depend on which levels you take. [B]Just a note you guys might find tantalizingly evil[/B] You may have missed this, but: I made it so vampires can't make spawn by accident, and made Create Spawn be more scary. The party cleric is turned into a vampire? No worries raise him from the dead tomorrow and... Oh my god! He's getting up! [/QUOTE]
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