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Played Basic D&D for the first time in over 20 years last night...
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<blockquote data-quote="Dausuul" data-source="post: 5395804" data-attributes="member: 58197"><p>As mattcolville says, put your PCs into situations that <em>can't</em> be solved with powers and skills, or at least not just with powers and skills. Here's one I tossed at my players the other night: A force of 300 banshees is on its way south, to wipe out one of its master's ancient rivals. On the way, it's going to pass over your hometown. The banshees are fairly clever (not mindless undead) and will kill anybody they see, and even if you mobilized every man, woman, and child in town to fight alongside you, you could not possibly win against three hundred banshees. What do you do?</p><p></p><p>The "unbeatable foe that has to be out-thought" is one technique. Puzzle scenarios go over well with some players and very badly with others, but they're another way to get players to look past the character sheet. And a third is the situation where the players have to decide what they <em>want</em> to accomplish. You're on an important quest, and come across a ruined town with a dragon lairing in the remains of the lord's castle. Do you try to kill the dragon and take its stuff? Do you talk to it and try to get some information about your quest, maybe even persuade it to ally with you? Do you try to nick some of its hoard without it noticing? Or do you just move on?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5395804, member: 58197"] As mattcolville says, put your PCs into situations that [i]can't[/i] be solved with powers and skills, or at least not just with powers and skills. Here's one I tossed at my players the other night: A force of 300 banshees is on its way south, to wipe out one of its master's ancient rivals. On the way, it's going to pass over your hometown. The banshees are fairly clever (not mindless undead) and will kill anybody they see, and even if you mobilized every man, woman, and child in town to fight alongside you, you could not possibly win against three hundred banshees. What do you do? The "unbeatable foe that has to be out-thought" is one technique. Puzzle scenarios go over well with some players and very badly with others, but they're another way to get players to look past the character sheet. And a third is the situation where the players have to decide what they [i]want[/i] to accomplish. You're on an important quest, and come across a ruined town with a dragon lairing in the remains of the lord's castle. Do you try to kill the dragon and take its stuff? Do you talk to it and try to get some information about your quest, maybe even persuade it to ally with you? Do you try to nick some of its hoard without it noticing? Or do you just move on? [/QUOTE]
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Played Basic D&D for the first time in over 20 years last night...
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