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Played Basic D&D for the first time in over 20 years last night...
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<blockquote data-quote="Keldryn" data-source="post: 5396020" data-attributes="member: 11999"><p>Wow, lots of great comments here...</p><p></p><p></p><p></p><p>I started to drift away from AD&D in the mid-90s, as I grew increasingly frustrated with how restrictive and "unrealistic" the system was. I became quite enamoured with GURPS, as it was so flexible and "realistic," and it allowed for nearly limitless customization. All of the rules seemed to "make sense," unlike AD&D. Almost nobody that I knew was very interested in trying to play it, however, and I think I only managed to get a couple of people together to try it once or twice. I did a lot more reading RPG books than playing in those days, so a lot of stuff sounded really nice in theory, but I got few chances to see how they played. When D&D 3rd Edition game out, I was ecstatic, as you said; it seemed to fix all of those arbitrary out outdates stuff from 2e. It took a lot of what appealed to me about GURPS but kept it within the more familiar classes-and-levels paradigm of D&D that most people seem to find more approachable. I especially loved how monsters were now built using the same rules and stats as PCs. I will note that I still spent far, far more time reading D&D books than actually playing the game throughout most of 3e's lifespan and probably only played (as a DM or player) less than two dozen times during that 8-year period.</p><p></p><p></p><p></p><p>Great observation, and my wife made a similar observation on Sunday: in the 4e game, it felt like the game was primarily about the rules in combat situations, whereas in the Basic game, it was about the gameplay and just having fun going on adventures. She said that in the Basic game, exploring ruins and fighting monsters flowed together quite naturally, but in the 4e game that it felt like we were playing two separate games where the combat game takes up 80% of the total time.</p><p></p><p></p><p></p><p>I'll likely do the same thing as well. One really nice thing about "classic" D&D is that it's easier to make these type of changes without upsetting the balance of the whole system.</p><p></p><p>The last few replies here start to go in a different direction, so I want to split my response into separate post.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5396020, member: 11999"] Wow, lots of great comments here... I started to drift away from AD&D in the mid-90s, as I grew increasingly frustrated with how restrictive and "unrealistic" the system was. I became quite enamoured with GURPS, as it was so flexible and "realistic," and it allowed for nearly limitless customization. All of the rules seemed to "make sense," unlike AD&D. Almost nobody that I knew was very interested in trying to play it, however, and I think I only managed to get a couple of people together to try it once or twice. I did a lot more reading RPG books than playing in those days, so a lot of stuff sounded really nice in theory, but I got few chances to see how they played. When D&D 3rd Edition game out, I was ecstatic, as you said; it seemed to fix all of those arbitrary out outdates stuff from 2e. It took a lot of what appealed to me about GURPS but kept it within the more familiar classes-and-levels paradigm of D&D that most people seem to find more approachable. I especially loved how monsters were now built using the same rules and stats as PCs. I will note that I still spent far, far more time reading D&D books than actually playing the game throughout most of 3e's lifespan and probably only played (as a DM or player) less than two dozen times during that 8-year period. Great observation, and my wife made a similar observation on Sunday: in the 4e game, it felt like the game was primarily about the rules in combat situations, whereas in the Basic game, it was about the gameplay and just having fun going on adventures. She said that in the Basic game, exploring ruins and fighting monsters flowed together quite naturally, but in the 4e game that it felt like we were playing two separate games where the combat game takes up 80% of the total time. I'll likely do the same thing as well. One really nice thing about "classic" D&D is that it's easier to make these type of changes without upsetting the balance of the whole system. The last few replies here start to go in a different direction, so I want to split my response into separate post. [/QUOTE]
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Played Basic D&D for the first time in over 20 years last night...
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