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Played Basic D&D for the first time in over 20 years last night...
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<blockquote data-quote="JediSoth" data-source="post: 5396023" data-attributes="member: 13882"><p>You've describe the sort of thing that's making me look back at AD&D 2E for my future fantasy RPG needs.</p><p></p><p>I realized when I played AD&D 1st Ed. at Gary Con II last March that just because the games were old, it didn't mean they were bad. I found player creativity was more focused on the world and trying out new things in the older editions and less on how to wring out the most number of bonuses from all the fiddly bits of the rules (because there were fewer fiddly bits to begin with).</p><p></p><p>I remember being able to create a more-or-less complete scenario in about a day's work for D&D and AD&D 1 & 2. In 3E, NPCs would sometimes take me a day by themselves! 4E made encounter design much better, but I didn't really enjoy playing the game (DMing was OK, though) and found that the people played with were too distracted by all their powers and figuring out how best to tweak their power sets and equipment (same problems as 3.X, just a slightly different direction).</p><p></p><p>I missed the HUGE variety of settings from 2E, Planescape, Spelljammer, FR, Greyhawk, Al-Qadim, etc. etc. Everything I thought was wrong with 2E, I found was really misconception when I started reading through it again; the system is way more flexible than I remember and the modular rules make it easier (IMO) to change one thing without breaking something else.</p><p></p><p>In honor of D&D's roots, I'm going to run a Rule Cyclopedia game at Gary Con III next March. It's going to be a lot of fun.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 5396023, member: 13882"] You've describe the sort of thing that's making me look back at AD&D 2E for my future fantasy RPG needs. I realized when I played AD&D 1st Ed. at Gary Con II last March that just because the games were old, it didn't mean they were bad. I found player creativity was more focused on the world and trying out new things in the older editions and less on how to wring out the most number of bonuses from all the fiddly bits of the rules (because there were fewer fiddly bits to begin with). I remember being able to create a more-or-less complete scenario in about a day's work for D&D and AD&D 1 & 2. In 3E, NPCs would sometimes take me a day by themselves! 4E made encounter design much better, but I didn't really enjoy playing the game (DMing was OK, though) and found that the people played with were too distracted by all their powers and figuring out how best to tweak their power sets and equipment (same problems as 3.X, just a slightly different direction). I missed the HUGE variety of settings from 2E, Planescape, Spelljammer, FR, Greyhawk, Al-Qadim, etc. etc. Everything I thought was wrong with 2E, I found was really misconception when I started reading through it again; the system is way more flexible than I remember and the modular rules make it easier (IMO) to change one thing without breaking something else. In honor of D&D's roots, I'm going to run a Rule Cyclopedia game at Gary Con III next March. It's going to be a lot of fun. [/QUOTE]
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Played Basic D&D for the first time in over 20 years last night...
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