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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Played Dark Sun 4E Last Night
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<blockquote data-quote="kerbarian" data-source="post: 5294274" data-attributes="member: 40393"><p>One of my reactions to the DSCS was that, while I generally like how they've handled all the individual pieces, it still just feels like 4e to me, and I expect Dark Sun to feel like more of a departure. Limiting races and power sources seems like a good start. Taking the low-magic aspect of Athas seriously could help as well. It actually fits pretty well with the new Essentials article about magic item rarity -- Dark Sun would be perfect for a rare-items-only campaign.</p><p></p><p>The main thing left that doesn't quite seem right is that 4e combat doesn't feel deadly enough to me for Dark Sun. 4e combat is largely about managing resources -- specifically, healing surges and daily powers -- and (at least IME) only the most climactic fights feel threatening. I wonder if it could work to mostly or entirely eliminate in-combat healing in a Dark Sun campaign. You'd probably have to reduce encounter difficulties, and it would clearly be into house rule territory, but it would definitely change the feel of the game in a major way. Instead of every monster hit being a drain on your resources, every hit is bringing you that much closer to unconsciousness or death, and the only way to stop it is to kill them before they kill you.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 5294274, member: 40393"] One of my reactions to the DSCS was that, while I generally like how they've handled all the individual pieces, it still just feels like 4e to me, and I expect Dark Sun to feel like more of a departure. Limiting races and power sources seems like a good start. Taking the low-magic aspect of Athas seriously could help as well. It actually fits pretty well with the new Essentials article about magic item rarity -- Dark Sun would be perfect for a rare-items-only campaign. The main thing left that doesn't quite seem right is that 4e combat doesn't feel deadly enough to me for Dark Sun. 4e combat is largely about managing resources -- specifically, healing surges and daily powers -- and (at least IME) only the most climactic fights feel threatening. I wonder if it could work to mostly or entirely eliminate in-combat healing in a Dark Sun campaign. You'd probably have to reduce encounter difficulties, and it would clearly be into house rule territory, but it would definitely change the feel of the game in a major way. Instead of every monster hit being a drain on your resources, every hit is bringing you that much closer to unconsciousness or death, and the only way to stop it is to kill them before they kill you. [/QUOTE]
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Played Dark Sun 4E Last Night
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