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*Dungeons & Dragons
Played game run by Rodney Thompson this weekend
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<blockquote data-quote="brehobit" data-source="post: 6439511" data-attributes="member: 12032"><p>Hi all,</p><p>Played a game run by Rodney Thompson this weekend at <a href="https://www.ucon-gaming.org/" target="_blank">U-con</a>. Preview of adventurer's league adventure that's not out yet, so can't say much about it other than it was fun and he ran it well. Especially given the variety of gaming styles/people that were represented.</p><p></p><p>Got a chance to ask a few rules and other questions. </p><p></p><ul> <li data-xf-list-type="ul">On the on-line tools thing, the only real comment was that they want a tool that is going to help the in-person gaming experience. He used an ipad app to track initiative and gave that as an example of something a good tool _should_ do. Just doesn't want to jump apps to do that and read pdfs, etc.</li> <li data-xf-list-type="ul">Asked question about random uses of illusion magic. Got a response his ruling would be you can't create darkness and you can't hide in or behind a minor illusion "in general" and certainly not in combat (moving around etc.) Partly for balance (too much for a cantrip) and partly because too small (I'd argue a 5'x5x5' box is pretty darn big, but I can't argue with the balance issue). </li> <li data-xf-list-type="ul">Said that per rules-as-written temp. hit points are taken off _after_ resistance halves damage. No shock there, other than the RAW statement.</li> <li data-xf-list-type="ul">Some questions about what people notice when a charm spell is cast on them. Seemed to rule that in general it would be noticed. And in fact did that in the game at one point--target realized exactly where spell came from when cast by hidden/far away person. Exact reason why was a bit unclear to me. But given the warning at the start on that type of ruling, wasn't shocking. </li> </ul><p></p><p>All told a very enjoyable game master and a very enjoyable game. Nice guy and he also answered a Lords of Waterdeep question that came up when I was running that game at the same time he was (3 simultaneously full tables at a convention of some few hundred people!)</p><p></p><p>I also did adventurer's league for the first time. Got a game master who hadn't been given the adventure more than 5 minutes before the game and was having to read it off of his phone as he went. He did his best (I was asked to run a D&D open adventure at GenCon years ago with 30 minutes prep, so I have some sympathy). Players were great.</p></blockquote><p></p>
[QUOTE="brehobit, post: 6439511, member: 12032"] Hi all, Played a game run by Rodney Thompson this weekend at [URL="https://www.ucon-gaming.org/"]U-con[/URL]. Preview of adventurer's league adventure that's not out yet, so can't say much about it other than it was fun and he ran it well. Especially given the variety of gaming styles/people that were represented. Got a chance to ask a few rules and other questions. [LIST] [*]On the on-line tools thing, the only real comment was that they want a tool that is going to help the in-person gaming experience. He used an ipad app to track initiative and gave that as an example of something a good tool _should_ do. Just doesn't want to jump apps to do that and read pdfs, etc. [*]Asked question about random uses of illusion magic. Got a response his ruling would be you can't create darkness and you can't hide in or behind a minor illusion "in general" and certainly not in combat (moving around etc.) Partly for balance (too much for a cantrip) and partly because too small (I'd argue a 5'x5x5' box is pretty darn big, but I can't argue with the balance issue). [*]Said that per rules-as-written temp. hit points are taken off _after_ resistance halves damage. No shock there, other than the RAW statement. [*]Some questions about what people notice when a charm spell is cast on them. Seemed to rule that in general it would be noticed. And in fact did that in the game at one point--target realized exactly where spell came from when cast by hidden/far away person. Exact reason why was a bit unclear to me. But given the warning at the start on that type of ruling, wasn't shocking. [/LIST] All told a very enjoyable game master and a very enjoyable game. Nice guy and he also answered a Lords of Waterdeep question that came up when I was running that game at the same time he was (3 simultaneously full tables at a convention of some few hundred people!) I also did adventurer's league for the first time. Got a game master who hadn't been given the adventure more than 5 minutes before the game and was having to read it off of his phone as he went. He did his best (I was asked to run a D&D open adventure at GenCon years ago with 30 minutes prep, so I have some sympathy). Players were great. [/QUOTE]
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