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Played It Review of Old-School Essentials Using D&D ‘s The Lost City
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7931133" data-attributes="member: 17927"><p>If there is no chance of failure there would be no point in the skill check. A lock that stops an adventure shouldn't be locked. A GM can come up with another challenge and save locks for bonus treasure or difficult to reach areas. A reward for being overcome. Or the lock might be only one option to try to overcome a challenge. PCs can find other options.</p><p></p><p>Also, one thing I've come to realize with thief skills is they might apply only after a failed ability score check. For example, any PC might be able to sneak by rolling Dex. A thief can try to sneak across surfaces no one else can, like rice paper or caltrops. A GM might also allow a thief a Dex roll andif that fails another try with Move Silently.</p><p></p><p>In other words, thief skills should be on top of and enhancing ability checks not replacing them or making them worse. In the case of picking locks I'd say only a thief can try and only at the percentage chance since picking locks isn't something anyone can do, it takes training.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7931133, member: 17927"] If there is no chance of failure there would be no point in the skill check. A lock that stops an adventure shouldn't be locked. A GM can come up with another challenge and save locks for bonus treasure or difficult to reach areas. A reward for being overcome. Or the lock might be only one option to try to overcome a challenge. PCs can find other options. Also, one thing I've come to realize with thief skills is they might apply only after a failed ability score check. For example, any PC might be able to sneak by rolling Dex. A thief can try to sneak across surfaces no one else can, like rice paper or caltrops. A GM might also allow a thief a Dex roll andif that fails another try with Move Silently. In other words, thief skills should be on top of and enhancing ability checks not replacing them or making them worse. In the case of picking locks I'd say only a thief can try and only at the percentage chance since picking locks isn't something anyone can do, it takes training. [/QUOTE]
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Played It Review of Old-School Essentials Using D&D ‘s The Lost City
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