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Played It Review of Old-School Essentials Using D&D ‘s The Lost City
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7931178" data-attributes="member: 17927"><p>How do you think it should work? If you can just keep rolling then the percentage chance doesn't represent a chance of faliure. No need to roll, just allow an auto success with a random time to do so. </p><p></p><p>Also, the lock is beyond the thief's ability to open. They have to learn something new (level up) to try again. If I can't do play a difficult song on a piano I have to practice. I'll fail again and again but hopefully I'll eventutally learn enough and be able to play the song (level up).</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7931178, member: 17927"] How do you think it should work? If you can just keep rolling then the percentage chance doesn't represent a chance of faliure. No need to roll, just allow an auto success with a random time to do so. Also, the lock is beyond the thief's ability to open. They have to learn something new (level up) to try again. If I can't do play a difficult song on a piano I have to practice. I'll fail again and again but hopefully I'll eventutally learn enough and be able to play the song (level up). [/QUOTE]
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Played It Review of Old-School Essentials Using D&D ‘s The Lost City
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