Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Played some Classic Traveller today
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 8093999" data-attributes="member: 4303"><p>I've always thought that with the various supplements (and JTAS articles, and White Dwarf articles; come on, it was the 70s) Traveller can do most sci-fi just fine, if you regard it as a toolkit; I think that sometimes the Third Imperium can bog it down, as various ideas from that campaign setting have intruded too far into the assumed "rules." That said, it's the minimalistic power of books 0-3 that impresses.</p><p></p><p>Traveller forces you to find solutions to apparent contradictions (how are 10 million people living on this lifeless rock with no atmosphere with Bronze Age technology? Ancient arcologies devastated by disease and nanotechnological war? Underground silos full of humans maintained by aliens as a food source?) There is a kind of perpetual emergent energy in its mechanics. You can literally encounter a world, invent it in 5 minutes, and - collectively, sometimes with a little effort - something quite amazing emerges which takes the game in a completely unexpected direction.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 8093999, member: 4303"] I've always thought that with the various supplements (and JTAS articles, and White Dwarf articles; come on, it was the 70s) Traveller can do most sci-fi just fine, if you regard it as a toolkit; I think that sometimes the Third Imperium can bog it down, as various ideas from that campaign setting have intruded too far into the assumed "rules." That said, it's the minimalistic power of books 0-3 that impresses. Traveller forces you to find solutions to apparent contradictions (how are 10 million people living on this lifeless rock with no atmosphere with Bronze Age technology? Ancient arcologies devastated by disease and nanotechnological war? Underground silos full of humans maintained by aliens as a food source?) There is a kind of perpetual emergent energy in its mechanics. You can literally encounter a world, invent it in 5 minutes, and - collectively, sometimes with a little effort - something quite amazing emerges which takes the game in a completely unexpected direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Played some Classic Traveller today
Top