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Played some Classic Traveller today
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<blockquote data-quote="aramis erak" data-source="post: 8094728" data-attributes="member: 6779310"><p>CT Book 1-3 is almost all rules, very little setting, and even that limited setting is hidden as rules text and/or results of tables shaping the setting.</p><p></p><p>The skills are one of the crunchiest skill systems, in that each skill is a special case rule... so when I see people claiming it's light, and I've run all the other Traveller editions, and found CT the one requiring me to go to the rules far more often for "what's that special case?", I find it beggars belief.</p><p></p><p>That may be because I'm a rules-as-social-contract type player and GM, and ignoring the 6 pages of skill rules alone is not something I can casually do without explaining to players that it's being ignored... Last time I ran CT, my player briefing ran 1 page of listing which rules were and were not being used (swapping the DGP-CT task system's 2 pages in for those 6 pages and the additional chunk of skills as special case rules in Supp 4.)... </p><p></p><p>For me, Traveller NEVER feels light, and the lightest version in terms of needing to reference rules was T:TNE, and yet, was my least favorite until I'd run Mongoose.</p><p></p><p>Then again, Marc claims he's always used xd6 vs attribute+skill... and has hinted that the 2d6 baseline was Loren's thing... And one of the adventures has a 3d6 for Strength or less check left in... and a page of Bk 0 shows the 1d to 5d odds...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8094728, member: 6779310"] CT Book 1-3 is almost all rules, very little setting, and even that limited setting is hidden as rules text and/or results of tables shaping the setting. The skills are one of the crunchiest skill systems, in that each skill is a special case rule... so when I see people claiming it's light, and I've run all the other Traveller editions, and found CT the one requiring me to go to the rules far more often for "what's that special case?", I find it beggars belief. That may be because I'm a rules-as-social-contract type player and GM, and ignoring the 6 pages of skill rules alone is not something I can casually do without explaining to players that it's being ignored... Last time I ran CT, my player briefing ran 1 page of listing which rules were and were not being used (swapping the DGP-CT task system's 2 pages in for those 6 pages and the additional chunk of skills as special case rules in Supp 4.)... For me, Traveller NEVER feels light, and the lightest version in terms of needing to reference rules was T:TNE, and yet, was my least favorite until I'd run Mongoose. Then again, Marc claims he's always used xd6 vs attribute+skill... and has hinted that the 2d6 baseline was Loren's thing... And one of the adventures has a 3d6 for Strength or less check left in... and a page of Bk 0 shows the 1d to 5d odds... [/QUOTE]
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