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Played some Classic Traveller today
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8097526" data-attributes="member: 82106"><p>This is the basic nut of the issue with the 'space waifs' thematics. The PCs are essentially rootless wanderers. They may have some motives related to personal aggrandizement and paying off the mortgage on their ship (or avoiding/fulfilling some reserve scout mission if they have a Type S). Otherwise, you can generate scenarios via the different tables in the books, which will create 'situations' fairly soon. </p><p>IME our games ran thin after a dozen sessions or so. Mostly the PCs would be on a ship, and after a few sessions you'd run out of luck and your drives would be slagged, or the whole ship turned into a thin plasma by a nuke hit. The survivors could never hope to even regain a ship (hijacking is a viable choice, but you are very red hot after that). So most campaigns either fizzled, or went through a few 'rounds' of the survivors recruiting a 'new guy' with another ship. You can play without a ship, but the setting doesn't really give you a lot to do, except steal one. </p><p>Obviously it can be fun, but eventually you have to sort of hack the game to get more out of it, unless you're sort of an 'old school grog' type that just wants to keep playing it straight forever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8097526, member: 82106"] This is the basic nut of the issue with the 'space waifs' thematics. The PCs are essentially rootless wanderers. They may have some motives related to personal aggrandizement and paying off the mortgage on their ship (or avoiding/fulfilling some reserve scout mission if they have a Type S). Otherwise, you can generate scenarios via the different tables in the books, which will create 'situations' fairly soon. IME our games ran thin after a dozen sessions or so. Mostly the PCs would be on a ship, and after a few sessions you'd run out of luck and your drives would be slagged, or the whole ship turned into a thin plasma by a nuke hit. The survivors could never hope to even regain a ship (hijacking is a viable choice, but you are very red hot after that). So most campaigns either fizzled, or went through a few 'rounds' of the survivors recruiting a 'new guy' with another ship. You can play without a ship, but the setting doesn't really give you a lot to do, except steal one. Obviously it can be fun, but eventually you have to sort of hack the game to get more out of it, unless you're sort of an 'old school grog' type that just wants to keep playing it straight forever. [/QUOTE]
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Played some Classic Traveller today
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