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<blockquote data-quote="kamosa" data-source="post: 1535408" data-attributes="member: 1037"><p>I guess I just have wierd players. I can't ever remember getting mad at them for knowing the game or looking something up in the manual. I know as a GM, I can't describe everything about a monster in a three second description. I rely on the players to bring their experiences and knowledge to the game to give them a better insight into the adventure.</p><p></p><p></p><p>In my game we emphasize that the characters are in the battle not the players. I expect them to ignore any player knowledge that their characters wouldn't know. If a player has a character with strong monster knowledge (like a ranger with favored enemy) I wouldn't stop them from looking up the monster in the book. At the same time, I can't remember the last time a player cracked open the MM to "spy" on my monsters. As I said they work from what their character's know, and getting more player knowledge doesn't necessarily help them at that moment. </p><p></p><p>I guess at the heart of the matter is GM - Player trust. Without it you are constantly playing power and knowledge games with the players. With it, you can consentrate on running the game and having fun. </p><p></p><p>But then the players at my table average over 20 years of gaming experience. The days of pulling a new monster suprise out of the manual have been over for at least 15 years.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1535408, member: 1037"] I guess I just have wierd players. I can't ever remember getting mad at them for knowing the game or looking something up in the manual. I know as a GM, I can't describe everything about a monster in a three second description. I rely on the players to bring their experiences and knowledge to the game to give them a better insight into the adventure. In my game we emphasize that the characters are in the battle not the players. I expect them to ignore any player knowledge that their characters wouldn't know. If a player has a character with strong monster knowledge (like a ranger with favored enemy) I wouldn't stop them from looking up the monster in the book. At the same time, I can't remember the last time a player cracked open the MM to "spy" on my monsters. As I said they work from what their character's know, and getting more player knowledge doesn't necessarily help them at that moment. I guess at the heart of the matter is GM - Player trust. Without it you are constantly playing power and knowledge games with the players. With it, you can consentrate on running the game and having fun. But then the players at my table average over 20 years of gaming experience. The days of pulling a new monster suprise out of the manual have been over for at least 15 years. [/QUOTE]
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