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Player Achievement Powers
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<blockquote data-quote="jimmifett" data-source="post: 5270239" data-attributes="member: 55006"><p>In resposne to another thread (<a href="http://www.enworld.org/forum/4e-discussion/286574-d-d-achievements.html" target="_blank">link</a>) regarding using Achievements as rewards and incentives to help newbies learn 4e game mechanics.</p><p> </p><p>Here is some crunch I cam up with:</p><p></p><p>Player Achievement Powers</p><p>Achievement powers are small rewards to encourage and teach mechanics of 4e.</p><p></p><p>An Achievement power awarded to a player may be kept until activated, and are non-transferrable.</p><p> </p><p>All Achievement powers are single use consumables, and can only be awarded once per character.</p><p> </p><p>Whenever a Player Achievement Power is used, in addition to the use of the power, the player gains XP equal to a minion of the player's level - 2 (min 1).</p><p> </p><p>Title (Keywords)</p><p>Requirement</p><p>Action: Description</p><p> </p><p>First At Bat (Consumable)</p><p>Req: First in Initiative order.</p><p>No Action: Add an untyped +1 to an initiative roll after the roll.</p><p> </p><p>Saving Retribution (Consumable)</p><p>Req: Make a saving throw vs on-going damage.</p><p>No Action: Add an untyped -1 penalty to the result of an enemy making a saving throw.</p><p> </p><p>On your Feet (Consumable)</p><p>Req: Regain positive hitpoints after being at 0 or fewer hitpoints.</p><p>No Action: Gain Regen 1/2/3 (tiered) until the end of an encounter.</p><p> </p><p>Brutal Bloodletting (Consumable)</p><p>Req: Bloody an enemy</p><p>No Action: Re-roll 1 damage die (non-crit, non-cleass feature), must take the new result.</p><p> </p><p>Down the Hatch (Consumable)</p><p>Req: Administer a healing potion to an unconcious player.</p><p>No Action: After an enemy makes an attack roll, add an untyped +1 to the targeted defense.</p><p> </p><p>Thermopylaen Offense (Consumable)</p><p>Req: Bull Rush an enemy off a ledge with a drop of 10 feet or greater.</p><p>No Action: Affter an enemy makes an attack roll, gain an untyped +1 to all defenses until the begining of your next turn.</p><p> </p><p>Thermopylean Defense (Consumable)</p><p>Req: Use Total Defense.</p><p>No Action: Increase the range of a Basic Attack by 1 for a single attack.</p><p> </p><p>Timely Diversion (Consumable)</p><p>Req: Use Aid Attack.</p><p>No Action: Add an untyped +1 to the result of a saving throw.</p><p> </p><p>Monster in the Middle (Consumable)</p><p>Req: Hit an enemy granting you combat advantage due to flanking.</p><p>No Action: Shift 1 square.</p><p> </p><p>Keep the Engine Running (Consumable)</p><p>Req: Kill a minion.</p><p>No Action: Move up to 1/2 your speed.</p><p> </p><p>You Think That's Air You're Breathing? (Consumable)</p><p>Req: Succeed in granting an ally thier Second Wind via the Heal Skill.</p><p>No Action: An automatic normal success for a death saving throw you make.</p><p> </p><p>Patch 'Em Up (Consumable)</p><p>Req: Stabilize an ally using the Heal Skill</p><p>No Action: Re-roll your death saving throw, use either result.</p><p> </p><p>That Looks Like It Hurts... (Consumable)</p><p>Req: Grant a saving throw to an ally via the Heal Skill.</p><p>No Action: You gain an additional saving throw versus death during an encounter.</p><p> </p><p>Does This Look Infected? (Consumable)</p><p>Req: Fully cure an ally of a Disease.</p><p>No Action: Re-roll a saving throw, taking either result.</p><p> </p><p>Swan Dive... Into the Best Adventure of Your Life! (Consumable)</p><p>Req: Successfully Perform an awesome Acrobatic Stunt approved by the DM.</p><p>No Action: Re-roll any skill check, keep either result.</p><p> </p><p>I'm on a Horse! (Consumable)</p><p>Req: Aqcuire a mount.</p><p>No Action: Add an untyped +1 to a Bluff, Diplomancy, Intimidate, or Charisma check while mounted.</p><p> </p><p>Coffee Break (Consumable)</p><p>Req: Take Ten</p><p>No Action: Re-roll a skill check. Must take new result.</p><p> </p><p>Book Wyrm (Consumable)</p><p>Req: Succeed in a Monster Knowledge check and learn Common Knowledge.</p><p>No Action: Add an untyped +1 to a Monster Knowledge Check.</p><p> </p><p>Dating the Hot Librarian (Consumable)</p><p>Req: Succeed in a Monster Knowledge check and learn Expert Knowledge.</p><p>No Action: Add an untyped +2 to a Monster Knowledge Check.</p><p> </p><p>Conan the Librarian (Consumable)</p><p>Req: Succeed in a Monster Knowledge check and learn Master Knowledge.</p><p>No Action: Add an untyped +3 to a Monster Knowledge Check.</p><p> </p><p>It's The Sudden Stop At The End... (Consumable)</p><p>Req: Reduce falling damage by 16 points via trained Acrobatics check.</p><p>No Action: Jump Down 20 feet once during an encounter.</p><p> </p><p>Flying Guilotine (Consumable)</p><p>Req: Move your speed and then Charge, leaping over difficult terrain.</p><p>No Action: Add an untyped +1 bonus to speed on your turn once during an encoutner.</p><p> </p><p>Flash! Flash Gordon! (Consumable)</p><p>Req: Run your speed and then Charge, leaping over difficult terrain.</p><p>No Action: Add an untyped +1 bonus to speed until the end of the encounter.</p><p> </p><p>Kneel Before Zod (Consumable)</p><p>Req: Successfuly Intimidate a bloodied enemy into surrendering (DM's Discretion).</p><p>No Action: Add an untyped +1 bonus to a damage roll.</p><p> </p><p>Touchy Feely (Consumable)</p><p>Req: Grab an enemy.</p><p>No Action: Make a Melee Basic Attack against any enemy that shifts away from you.</p><p> </p><p>Stay Close, Ready, Ready... Get Her! (Consumable)</p><p>Req: Ready an Action</p><p>No Action: Gain 2 Temporary Hit Points.</p><p> </p><p>I Love It When A Plan Comes Together! (Consumable)</p><p>Req: Delay your Turn</p><p>No Action: Gain 5 Temporary Hit Points.</p><p> </p><p> </p><p> </p><p>Feel free to add more. Remember, small rewards to encourage tactics and fun play.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5270239, member: 55006"] In resposne to another thread ([URL="http://www.enworld.org/forum/4e-discussion/286574-d-d-achievements.html"]link[/URL]) regarding using Achievements as rewards and incentives to help newbies learn 4e game mechanics. Here is some crunch I cam up with: Player Achievement Powers Achievement powers are small rewards to encourage and teach mechanics of 4e. An Achievement power awarded to a player may be kept until activated, and are non-transferrable. All Achievement powers are single use consumables, and can only be awarded once per character. Whenever a Player Achievement Power is used, in addition to the use of the power, the player gains XP equal to a minion of the player's level - 2 (min 1). Title (Keywords) Requirement Action: Description First At Bat (Consumable) Req: First in Initiative order. No Action: Add an untyped +1 to an initiative roll after the roll. Saving Retribution (Consumable) Req: Make a saving throw vs on-going damage. No Action: Add an untyped -1 penalty to the result of an enemy making a saving throw. On your Feet (Consumable) Req: Regain positive hitpoints after being at 0 or fewer hitpoints. No Action: Gain Regen 1/2/3 (tiered) until the end of an encounter. Brutal Bloodletting (Consumable) Req: Bloody an enemy No Action: Re-roll 1 damage die (non-crit, non-cleass feature), must take the new result. Down the Hatch (Consumable) Req: Administer a healing potion to an unconcious player. No Action: After an enemy makes an attack roll, add an untyped +1 to the targeted defense. Thermopylaen Offense (Consumable) Req: Bull Rush an enemy off a ledge with a drop of 10 feet or greater. No Action: Affter an enemy makes an attack roll, gain an untyped +1 to all defenses until the begining of your next turn. Thermopylean Defense (Consumable) Req: Use Total Defense. No Action: Increase the range of a Basic Attack by 1 for a single attack. Timely Diversion (Consumable) Req: Use Aid Attack. No Action: Add an untyped +1 to the result of a saving throw. Monster in the Middle (Consumable) Req: Hit an enemy granting you combat advantage due to flanking. No Action: Shift 1 square. Keep the Engine Running (Consumable) Req: Kill a minion. No Action: Move up to 1/2 your speed. You Think That's Air You're Breathing? (Consumable) Req: Succeed in granting an ally thier Second Wind via the Heal Skill. No Action: An automatic normal success for a death saving throw you make. Patch 'Em Up (Consumable) Req: Stabilize an ally using the Heal Skill No Action: Re-roll your death saving throw, use either result. That Looks Like It Hurts... (Consumable) Req: Grant a saving throw to an ally via the Heal Skill. No Action: You gain an additional saving throw versus death during an encounter. Does This Look Infected? (Consumable) Req: Fully cure an ally of a Disease. No Action: Re-roll a saving throw, taking either result. Swan Dive... Into the Best Adventure of Your Life! (Consumable) Req: Successfully Perform an awesome Acrobatic Stunt approved by the DM. No Action: Re-roll any skill check, keep either result. I'm on a Horse! (Consumable) Req: Aqcuire a mount. No Action: Add an untyped +1 to a Bluff, Diplomancy, Intimidate, or Charisma check while mounted. Coffee Break (Consumable) Req: Take Ten No Action: Re-roll a skill check. Must take new result. Book Wyrm (Consumable) Req: Succeed in a Monster Knowledge check and learn Common Knowledge. No Action: Add an untyped +1 to a Monster Knowledge Check. Dating the Hot Librarian (Consumable) Req: Succeed in a Monster Knowledge check and learn Expert Knowledge. No Action: Add an untyped +2 to a Monster Knowledge Check. Conan the Librarian (Consumable) Req: Succeed in a Monster Knowledge check and learn Master Knowledge. No Action: Add an untyped +3 to a Monster Knowledge Check. It's The Sudden Stop At The End... (Consumable) Req: Reduce falling damage by 16 points via trained Acrobatics check. No Action: Jump Down 20 feet once during an encounter. Flying Guilotine (Consumable) Req: Move your speed and then Charge, leaping over difficult terrain. No Action: Add an untyped +1 bonus to speed on your turn once during an encoutner. Flash! Flash Gordon! (Consumable) Req: Run your speed and then Charge, leaping over difficult terrain. No Action: Add an untyped +1 bonus to speed until the end of the encounter. Kneel Before Zod (Consumable) Req: Successfuly Intimidate a bloodied enemy into surrendering (DM's Discretion). No Action: Add an untyped +1 bonus to a damage roll. Touchy Feely (Consumable) Req: Grab an enemy. No Action: Make a Melee Basic Attack against any enemy that shifts away from you. Stay Close, Ready, Ready... Get Her! (Consumable) Req: Ready an Action No Action: Gain 2 Temporary Hit Points. I Love It When A Plan Comes Together! (Consumable) Req: Delay your Turn No Action: Gain 5 Temporary Hit Points. Feel free to add more. Remember, small rewards to encourage tactics and fun play. [/QUOTE]
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