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Player agency and Paladin oath.
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<blockquote data-quote="auburn2" data-source="post: 8044095" data-attributes="member: 6855259"><p>To clarify - the entire plot is based on the idea that they are invading the Giants home and causing their family harm (and they are), although they did not know that before this encounter. The fight was inevitible, but an ambush wasn't.</p><p></p><p>They snuck up on this giant and decided to confront him. The guy was obviously angry at them, but none of the party spoke giant (and to be more specific didn't want to waste a spell slot to cast comprehend languages and at least understand him). After yelling back and forth and no one understanding the giant runs away. It was at that point both CN characters wanted to go into combat and take him down and said (rightly) he is going to get reinforcements. To their credit they could have forced combat but didn't.</p><p></p><p>I did not punish them per se. The giant ran back to his clan and told the clan where the invaders were. I guess I could have cheesed it and said he got lost on the way (even though it is his home), or that he tripped and fell off a cliff. I could have also said he told the clan about the invaders and they chose to stupidly stuble into the fight like they would have in the original script.</p><p></p><p>Instead of leaving the area or hiding or setting up a pickett or a watch or doing anything else after the Giant fled, the party (the entire party) starts searching the area looking for a plant they are seeking. If they got punished for something it was this. </p><p></p><p>Finally the fight with the Giants happens no matter what they did. It was designed to be the tough battle in this part of the adventure. It just would have been tough without the ambush. Adding the ambush made it overwhelming and it would have been if I had not made some combat mistakes.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8044095, member: 6855259"] To clarify - the entire plot is based on the idea that they are invading the Giants home and causing their family harm (and they are), although they did not know that before this encounter. The fight was inevitible, but an ambush wasn't. They snuck up on this giant and decided to confront him. The guy was obviously angry at them, but none of the party spoke giant (and to be more specific didn't want to waste a spell slot to cast comprehend languages and at least understand him). After yelling back and forth and no one understanding the giant runs away. It was at that point both CN characters wanted to go into combat and take him down and said (rightly) he is going to get reinforcements. To their credit they could have forced combat but didn't. I did not punish them per se. The giant ran back to his clan and told the clan where the invaders were. I guess I could have cheesed it and said he got lost on the way (even though it is his home), or that he tripped and fell off a cliff. I could have also said he told the clan about the invaders and they chose to stupidly stuble into the fight like they would have in the original script. Instead of leaving the area or hiding or setting up a pickett or a watch or doing anything else after the Giant fled, the party (the entire party) starts searching the area looking for a plant they are seeking. If they got punished for something it was this. Finally the fight with the Giants happens no matter what they did. It was designed to be the tough battle in this part of the adventure. It just would have been tough without the ambush. Adding the ambush made it overwhelming and it would have been if I had not made some combat mistakes. [/QUOTE]
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