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General Tabletop Discussion
*Dungeons & Dragons
Player agency and Paladin oath.
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8044104" data-attributes="member: 15882"><p>I don't like alignment in this situation. The paladin is playing his Oath which is a code of conduct of how to behave. The other people are killing and lying to the prisoners they capture. None of These people live in a vacuum. Word is going to get out that they are murdering people for no reason. Especially if they start garnering a reputation.</p><p></p><p>The Paladin's Reputation is going to get sullied because of their actions and powerful people connected to him will want him to make amends. Possibly while his associates are sitting in a jail cell.</p><p></p><p>Powerful People connected to the other characters are no longer going to lose trust. NPCs and are going to start making things difficult. Why are the rogue's contacts ignoring him? Why can't they find a fence? There is Honour amongst Thieves. Do you want to be a fence for a person who might murder you if you don't give him the right price?</p><p></p><p>I say this because the opposite is true.</p><p>I'm playing character that's pretty close to LG and I, often - and annoyingly to the party - let prisoners go because he believes in Mercy - at least the first time around. I cannot say this hasn't bitten us in the ass but it has also helped us in the way of gaining allies in unexpected places. Because of this, the party tolerates it. They are interested in seeing where it goes. They just make sure they are doing the unlawful stuff behind my back. But that's more out of respect for my character rather than worrying I'm going to hinder them.</p><p></p><p>In short: Reward them for interesting decisions. I find random murdering less interesting...until it comes back to haunt you.</p><p></p><p>OUT OF CHARACTER STUFF:</p><p></p><p>-Have a chat with the group and ask them if they are enjoying the dynamic. Maybe they like it!</p><p>-If not, it might be an out of character solution like someone rolling up a new character</p><p>-It could be a decision to make an in game change such as creating some kind of bond that makes them, grudgingly, work together. (Why does this paladin have to be dating my sister!)</p><p></p><p>rereading this post, I'm not sure how helpful it will be...but maybe it will give you ideas.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8044104, member: 15882"] I don't like alignment in this situation. The paladin is playing his Oath which is a code of conduct of how to behave. The other people are killing and lying to the prisoners they capture. None of These people live in a vacuum. Word is going to get out that they are murdering people for no reason. Especially if they start garnering a reputation. The Paladin's Reputation is going to get sullied because of their actions and powerful people connected to him will want him to make amends. Possibly while his associates are sitting in a jail cell. Powerful People connected to the other characters are no longer going to lose trust. NPCs and are going to start making things difficult. Why are the rogue's contacts ignoring him? Why can't they find a fence? There is Honour amongst Thieves. Do you want to be a fence for a person who might murder you if you don't give him the right price? I say this because the opposite is true. I'm playing character that's pretty close to LG and I, often - and annoyingly to the party - let prisoners go because he believes in Mercy - at least the first time around. I cannot say this hasn't bitten us in the ass but it has also helped us in the way of gaining allies in unexpected places. Because of this, the party tolerates it. They are interested in seeing where it goes. They just make sure they are doing the unlawful stuff behind my back. But that's more out of respect for my character rather than worrying I'm going to hinder them. In short: Reward them for interesting decisions. I find random murdering less interesting...until it comes back to haunt you. OUT OF CHARACTER STUFF: -Have a chat with the group and ask them if they are enjoying the dynamic. Maybe they like it! -If not, it might be an out of character solution like someone rolling up a new character -It could be a decision to make an in game change such as creating some kind of bond that makes them, grudgingly, work together. (Why does this paladin have to be dating my sister!) rereading this post, I'm not sure how helpful it will be...but maybe it will give you ideas. [/QUOTE]
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