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General Tabletop Discussion
*Dungeons & Dragons
Player agency and Paladin oath.
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<blockquote data-quote="FreeTheSlaves" data-source="post: 8044172" data-attributes="member: 9952"><p>Okay, you don't want to ditch the group. </p><p></p><p>Well... don't allow reviving defeated monsters. The dying rule is specifically for PCs and important NPCs. Force the players to use Speak with Dead instead.</p><p></p><p>For my own games I don't allow excessive inter-party conflict. If one PC does something that egregiously disenfranchises them from another PC, the offender becomes an NPC. Take that beech tree.</p><p></p><p>I joke that that their level becomes CR and equipment treasure. Not really joking, someone has upset people, including me.</p><p></p><p>This is the harsh stick that the players know is there. So what they then have to do is find some compromise that makes everyone equally unhappy. I consider this a social encounter and tell the players, so it's worth XP. Heck, I might even work in a treasure drop if remotely plausible. Ime, characters usually seem to be under-treasured.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 8044172, member: 9952"] Okay, you don't want to ditch the group. Well... don't allow reviving defeated monsters. The dying rule is specifically for PCs and important NPCs. Force the players to use Speak with Dead instead. For my own games I don't allow excessive inter-party conflict. If one PC does something that egregiously disenfranchises them from another PC, the offender becomes an NPC. Take that beech tree. I joke that that their level becomes CR and equipment treasure. Not really joking, someone has upset people, including me. This is the harsh stick that the players know is there. So what they then have to do is find some compromise that makes everyone equally unhappy. I consider this a social encounter and tell the players, so it's worth XP. Heck, I might even work in a treasure drop if remotely plausible. Ime, characters usually seem to be under-treasured. [/QUOTE]
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