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General Tabletop Discussion
*Dungeons & Dragons
Player agency and Paladin oath.
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<blockquote data-quote="Li Shenron" data-source="post: 8044311" data-attributes="member: 1465"><p>Just a note: many are saying that these problems are caused by alignment... they are not, they are caused simply by what the characters do. If there was no alignment system in this game, and the PCs had no "LG", "CG" or "CN" labels, it wouldn't make a difference, there would still be one character who doesn't want to promise mercy and then murder captives anyway, and others who choose to do it.</p><p></p><p></p><p></p><p>Meh. "I murder a person or two sometimes but I am not evil because I also do a lot of charity" doesn't work with me. There's a reason why theologies have the concept of "mortal sins" i.e. things which if you do them <em>once</em> and do not atone then you go to hell. Obviously D&D is not a game of theology, it doesn't have to get into significant discussions about morality, but still counting good and evil acts as if they were symmetric or can balance each other out doesn't make sense to me.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8044311, member: 1465"] Just a note: many are saying that these problems are caused by alignment... they are not, they are caused simply by what the characters do. If there was no alignment system in this game, and the PCs had no "LG", "CG" or "CN" labels, it wouldn't make a difference, there would still be one character who doesn't want to promise mercy and then murder captives anyway, and others who choose to do it. Meh. "I murder a person or two sometimes but I am not evil because I also do a lot of charity" doesn't work with me. There's a reason why theologies have the concept of "mortal sins" i.e. things which if you do them [I]once[/I] and do not atone then you go to hell. Obviously D&D is not a game of theology, it doesn't have to get into significant discussions about morality, but still counting good and evil acts as if they were symmetric or can balance each other out doesn't make sense to me. [/QUOTE]
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