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Player agency and Paladin oath.
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<blockquote data-quote="Weiley31" data-source="post: 8045092" data-attributes="member: 7017196"><p>Honestly, I know "party-conflict" can be seen as annoying when there is infighting amongst the party, but sometimes it can lead to some good rping moments.</p><p></p><p>Yesterday, we had a new player join the group. Our Rogue, who has been playing his character Chaotic enough where it has gotten the party in hot water a couple of times, decided to steal from the new player. My character, who was interested in learning what the new player's deal was, decided to strike a conversation up while warning the new PC about the approaching rogue to earn the new PC's trust. This caused to rogue (to quote the rogue: snitches get stitches) to stab my guy in the back with a poison knife. Now my Battle Master decided to teach the Rogue a lesson, and he's lucky that my character, HELD BACK, because I scored a Critical Hit, but announced before hand that I was willingly choosing to do non lethal damage. <em>My DM was confused on how I was doing that but another player at the table, whose been playing a long time as well with the DM, stated that yes you can do that to avoid Murderhoboing.</em> My attack and the attack from the new PC dropped the Rogue down to 1 HP.</p><p></p><p>The new player plays his PC as a character who will NOT TOLERATE being crossed in any manner, and he was about to Coup De Grace the knocked out Rogue. My character, rasied his arm up and told the new PC, he's suffered enough, take his money but spare the Rogue's life because the Rogue has proven to be useful despite his Chaotic Stupidity. Luckily for me and the Rogue, I rolled 19 plus my +5 CHA on the persuasion check and my guy saved the Rogue's life by convincing the new PC. Although the new PC stated, however, that there must be a punishment enacted for the transgression: So the PC took the Rogue's Cloak of Elven Kind and then, not seeing it to his liking, gave it to my guy. <em>Relax, I fully intend on giving it back to the Rogue once my Character isn't mad at the Rogue for stabbing him anymore.</em></p><p></p><p>It led to a nice discussion from the DM about how you would play your character. And it showed the new player about making rolls, interaction, a slight taste of rolling for damage in combat and all that. And it allowed the rogue player to realize that he was going a bit too "overboard" with going full on chaotic. Especially when trying to stab a person in the back who, despite having his own baggage to deal with, agreed in a way to help find a way to bring the Rogue's parent's back to life.</p><p></p><p></p><p>Outta game we're all busting out laughing and like having a good time. <em>Even the Rogue player despite in game, the rest of the party+the new pc ain't exactly fond of the Rogue for not using a bit more common sense. But then again, four situations that almost killed the party were instigated by the Rogue who just <em>LOVES</em> throwing rocks at things.</em></p><p></p><p></p><p>Now the new player has never played DND before, but he's RPing his character <em>SUPER WELL</em> to the point where he managed to turn an accidental slip of the tongue, that almost exposed his intentions to our party, into a COMPLETE verbal reversal with his answers that ended up causing our party to unintentionally expose our reasonings for the current quest we are on while keeping his true intentions unknown to us. Meaning he has a way to play us into his hands and we are completely oblivious to it. It's great!</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8045092, member: 7017196"] Honestly, I know "party-conflict" can be seen as annoying when there is infighting amongst the party, but sometimes it can lead to some good rping moments. Yesterday, we had a new player join the group. Our Rogue, who has been playing his character Chaotic enough where it has gotten the party in hot water a couple of times, decided to steal from the new player. My character, who was interested in learning what the new player's deal was, decided to strike a conversation up while warning the new PC about the approaching rogue to earn the new PC's trust. This caused to rogue (to quote the rogue: snitches get stitches) to stab my guy in the back with a poison knife. Now my Battle Master decided to teach the Rogue a lesson, and he's lucky that my character, HELD BACK, because I scored a Critical Hit, but announced before hand that I was willingly choosing to do non lethal damage. [I]My DM was confused on how I was doing that but another player at the table, whose been playing a long time as well with the DM, stated that yes you can do that to avoid Murderhoboing.[/I] My attack and the attack from the new PC dropped the Rogue down to 1 HP. The new player plays his PC as a character who will NOT TOLERATE being crossed in any manner, and he was about to Coup De Grace the knocked out Rogue. My character, rasied his arm up and told the new PC, he's suffered enough, take his money but spare the Rogue's life because the Rogue has proven to be useful despite his Chaotic Stupidity. Luckily for me and the Rogue, I rolled 19 plus my +5 CHA on the persuasion check and my guy saved the Rogue's life by convincing the new PC. Although the new PC stated, however, that there must be a punishment enacted for the transgression: So the PC took the Rogue's Cloak of Elven Kind and then, not seeing it to his liking, gave it to my guy. [I]Relax, I fully intend on giving it back to the Rogue once my Character isn't mad at the Rogue for stabbing him anymore.[/I] It led to a nice discussion from the DM about how you would play your character. And it showed the new player about making rolls, interaction, a slight taste of rolling for damage in combat and all that. And it allowed the rogue player to realize that he was going a bit too "overboard" with going full on chaotic. Especially when trying to stab a person in the back who, despite having his own baggage to deal with, agreed in a way to help find a way to bring the Rogue's parent's back to life. Outta game we're all busting out laughing and like having a good time. [I]Even the Rogue player despite in game, the rest of the party+the new pc ain't exactly fond of the Rogue for not using a bit more common sense. But then again, four situations that almost killed the party were instigated by the Rogue who just [I]LOVES[/I] throwing rocks at things.[/I] Now the new player has never played DND before, but he's RPing his character [I]SUPER WELL[/I] to the point where he managed to turn an accidental slip of the tongue, that almost exposed his intentions to our party, into a COMPLETE verbal reversal with his answers that ended up causing our party to unintentionally expose our reasonings for the current quest we are on while keeping his true intentions unknown to us. Meaning he has a way to play us into his hands and we are completely oblivious to it. It's great! [/QUOTE]
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