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*Dungeons & Dragons
Player agency and Paladin oath.
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<blockquote data-quote="jgsugden" data-source="post: 8045163" data-attributes="member: 2629"><p>D&D is an RPG - a role playing game. Characters play a role in a story. Stories are generally all about one thing - conflicts.</p><p></p><p>When it comes to moral decisions in a game, there is no inherently right or wrong answer <em>for the players to make</em>. They should play their characters and have those characters act out their personalities. </p><p></p><p>As a DM, there is a <em>right</em> and <em>wrong</em> response to a moral decision. The right answer is the one that makes the game more fun for the players. The wrong one is the one that punishes or angers the players. </p><p></p><p>In an instance such as this, I would look for opportunities to turn this into an interesting question for the PCs to consider, or an opportunity to advance a story. Rather than just have a neutral stone giant decide he was going to hunt down the PCs and attack them, I'd have had it return in a different situation. Perhaps they'd encounter it near a town in danger, and the PCs would have a chance to persuade it to help defend the town in exchange for offerings from the town. It would remember all the arguments the PCs made about killing it or sparing it, and consider them in the decision.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8045163, member: 2629"] D&D is an RPG - a role playing game. Characters play a role in a story. Stories are generally all about one thing - conflicts. When it comes to moral decisions in a game, there is no inherently right or wrong answer [I]for the players to make[/I]. They should play their characters and have those characters act out their personalities. As a DM, there is a [I]right[/I] and [I]wrong[/I] response to a moral decision. The right answer is the one that makes the game more fun for the players. The wrong one is the one that punishes or angers the players. In an instance such as this, I would look for opportunities to turn this into an interesting question for the PCs to consider, or an opportunity to advance a story. Rather than just have a neutral stone giant decide he was going to hunt down the PCs and attack them, I'd have had it return in a different situation. Perhaps they'd encounter it near a town in danger, and the PCs would have a chance to persuade it to help defend the town in exchange for offerings from the town. It would remember all the arguments the PCs made about killing it or sparing it, and consider them in the decision. [/QUOTE]
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