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Player agency and Paladin oath.
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<blockquote data-quote="Helldritch" data-source="post: 8046009" data-attributes="member: 6855114"><p>This is almost always and exclusively the case that I saw. CN is the "sneaky" way that some "clever" players take to play evil without being evil. It bugs me to no end that some players think the DM will not see where they are going. To do a CN in my games, you must be willing to take a lot of decision on a random roll that I will call. It will not be the player that will call the roll, but me. So far three players have accepted the condition in the last 10 years (I have banned CN from my games since the 2000 but my two groups have not changed since 2010 so...). And guess what, they did play true CN and it was fun. BUT they didn't fall in the trap of becoming murder hobbos.</p><p></p><p>Edit: Forgot to say that I think I call random roll for decision about 6 or 7 times top with all three characters. The random rolls for decision were fun but often detrimental for the character as they were often in brothel, gambling houses and other pleasurable and expensive downtime activities. It also led to some fun adventures where the player had to convince his friend to go on a "quest" so he could get back the items he had lost to gambling or pawned to have more pleasure.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8046009, member: 6855114"] This is almost always and exclusively the case that I saw. CN is the "sneaky" way that some "clever" players take to play evil without being evil. It bugs me to no end that some players think the DM will not see where they are going. To do a CN in my games, you must be willing to take a lot of decision on a random roll that I will call. It will not be the player that will call the roll, but me. So far three players have accepted the condition in the last 10 years (I have banned CN from my games since the 2000 but my two groups have not changed since 2010 so...). And guess what, they did play true CN and it was fun. BUT they didn't fall in the trap of becoming murder hobbos. Edit: Forgot to say that I think I call random roll for decision about 6 or 7 times top with all three characters. The random rolls for decision were fun but often detrimental for the character as they were often in brothel, gambling houses and other pleasurable and expensive downtime activities. It also led to some fun adventures where the player had to convince his friend to go on a "quest" so he could get back the items he had lost to gambling or pawned to have more pleasure. [/QUOTE]
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